Загрузка...
0 файлов понравилось
26 комментариев
0 видео
0 загрузок
0 подписчиков
  • Default

    Just what I needed; tested working still

  • Default

    One final comment: anyone can modify the lua file notepad and change the controls to whatever makes sense for them. The number codes are here:

    https://docs.fivem.net/docs/game-references/controls/

    I kept LT+Down as the button combo that enables and disables the mod. Then I changed it so that the right stick only controls the slow motion level while the right d-pad is held down instead of LT. This is the button that least interferes with other game functions, and so you don't have to be aiming just to control the slow motion. I didn't use down d-pad because then if you do happen to be aiming with LT you would accidentally toggle the mod off when trying to change the slow motion. Now I am seamlessly changing speeds in smooth 1% increments on the fly, any time I want and right in the middle of battles.

  • Default

    Forgot to include Wait(0) for the next tick to prevent the script from running in an infinite loop (I modified the lua code using ChatGPT)

    https://pastebin.com/7SeZTpR4

  • Default

    A reminder to use Lua Plugin Reloaded rather than the legacy LUA.asi

    https://www.gta5-mods.com/tools/jm36-lua-plugin-for-script-hook-v-reloaded

    The szabopersist.lua file goes in Grand Theft Auto V\scripts\ScriptsDir-Lua\Modules

    The "addins" folder no longer is used, delete that and all of the lua files that came with the old LUA.asi including the asi file itself.

  • Default

    A reminder to use Lua Plugin Reloaded rather than the legacy LUA.asi

    https://www.gta5-mods.com/tools/jm36-lua-plugin-for-script-hook-v-reloaded

    The SloMo.lua file goes in Grand Theft Auto V\scripts\ScriptsDir-Lua\Modules

  • Default

    The .cs version doesn't load for me in the latest SHVDN nightly but it can probably be easily fixed.

    I have been messing around with LUA lately and the old version of this still works fine in Lua Plugin Reloaded. I took the liberty of modifying this script, inspired by the extreme slow motion feature of Watch Your Death. The mod is toggled on with LT + down on d-pad, which immediately sets the time scale to 50%. When LT is held, the right stick dynamically controls the slow motion speed in one percent increments. So if you just barely move the analog stick you can tweak the speed and create dramatic special effects on the fly. Try looking at a sticky bomb blowing up a car in 0.0 time scale. You can also very quickly return to full speed and then back to 0.0 time scale again (which is insanely slow) by moving the stick farther. Maybe someone else will enjoy this:

    https://pastebin.com/RcDJ1Jzx

    As an aside: if you install NVE's new fire FX and explosion FX with pressure waves, then add on QuantV's particle FX explosion intensity scale shader, then trigger a precision airstrike and watch it in 0.0 time scale... well then you will see apocalypse brought to GTA 5 in a way you hardly imagined possible. And modifying the speed dynamically as you go makes it even more impressive because you can practically stop time and focus on details. And you can open the Object Spooner and fly around and rearrange the area or pull escaping people into the blast radius.

  • Default

    @andre500 I was on 1.70 and had the same issue but I didn't try disabling my mods folder. I downgraded back to 3274 for stability right now. It's probably related to something on my end so don't worry about it. Love the mod, thanks

  • Default

    @andre500 According to the vehicles.meta in the mp2024 dlcpack rpf, this is the model name:

    <modelName>polcaracara</modelName>
    <txdName>polcaracara</txdName>

    The Vapid CaraCara Pursuit spawns properly with all of the vehicle mods specified in carvariations.meta if I use this model name. I don't know why GTABase.com says that it is "polcaracara2" since GTA Wiki says it is "polcaracara" and all of my game meta files say so too. I even reinstalled version 3411 from scratch and the model name in the meta files is exactly the same. Manually creating "polcaracara2" and adding it to the two meta files is the only thing that allows that model name to work in my game. A google search for "polcaracara2" returns very few results, mainly the two pages I just mentioned as well as this comment thread. If the model name was not "polcaracara" I doubt that the newest Simple Trainer would try to spawn it by that name, as it does.

  • Default

    A+ mod, working great on 3274. Can't believe I didn't have this from day one. I don't want any fancy vehicle management at all - just make sure that if I park a truck on the train tracks and then drive away, it's still there. In fact this adds a lot of depth to police chases because you can dump vehicles and return for them in a crafty way like in real life.

    Anyone having trouble: Make sure you have LUA.asi in your main game directory. In the scripts folder, look for the folder named "addins" that came with the LUA plugin. Put the "szabopersist.lua" file in this folder. Last, most important step: open this file in a text editor and change the save path to your scripts directory USING FORWARD SLASHES AND WITH A TRAILING FORWARD SLASH.

    Like this: "F:/Program Files (x86)/Grand Theft Auto V/scripts/"
    Not this: "F:\Program Files (x86)\Grand Theft Auto V\scripts\"

    The script just needs to save a tiny config file there in order to function at all. You can put it in another folder if you want but the text for the path in the .lua file must be formatted in this specific way.

  • Default

    @Sparky ggs Both of the files I pasted above are included with the script I was talking about. They are just empty text files that you paste content into:

    https://www.gta5-mods.com/scripts/all-mp-vehicles-in-sp

    I was just messing around with those settings, I wouldn't recommend them. Using that file to block spawning of all DLC cars will interfere with various parked cars around the map so I had to give up on it. Instead it is better to block just the cars you don't want to see, as you encounter them, based on personal preference. Currently I am blocking:

    btype
    btype2
    btype3
    limo2
    brioso2
    brioso3
    technical
    technical2
    technical3
    brigham
    coureur
    ratel
    everon2
    broadway
    weevil2
    yosemite2
    outlaw
    jb7002
    rrocket
    dynasty
    clique
    zr380
    issi4
    deathbike
    slamvan4
    monster3
    bruiser
    dominator4
    impaler2
    scramjet
    oppressor2
    stafford
    patriot2
    fagaloa
    vigilante
    dune3
    tampa3
    boxville5
    dune5
    phantom2
    tornado6
    shotaro
    trophytruck2
    tornado5
    lurcher
    voodoo
    kuruma2
    marshall
    zhaba

    This list of model names saved as a text file named mp_blacklist.txt in the scripts folder alongside All MP Vehicles in SP.dll (which has nothing to do with VWE, it's just a cool script) will block those specific DLC cars from spawning. Then you add the categorized list of VWE vehicles I pasted above to NewVehiclesList.txt in the same folder:

    https://pastebin.com/kBWwAXMS

    And then the script will begin spawning VWE cars everywhere. You can disable the blips in the settings file that comes with it, or increase the time between new vehicles being spawned. I'm still trying to figure out why my normal traffic variety has become broken, so sometimes I will disable the script and see if I can get VWE cars to show up.

    Расширьте, чтобы прочитать весь комментарий