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    @Carrythxd I understand that they are added cars in the sense that they are added to the game. My question was in regard to their spawning in game as mentioned in the description. I was asking, when they spawn in game, are they replacing vanilla spawns or are they in addition to vanilla spawns? I am trying to figure out which mod I installed is responsible for the very dense vehicle traffic I now have.

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    @Kryo4lex Update. I got everything working by downgrading to 1.9. I am using v1.42 of the game to keep all my mods working and apparently going with an older version of your mod might do the trick for anyone else running an older game version. Also I think the camera bug was related to being at the edge of the map.

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    @Kryo4lex I have installed the latest version of this mod. I have all the requirements mentioned. I installed it in my pre-existing scripts folder that contains a few working mods. This was my experience:

    I tested in the Besra first, nothing. Then the Lazer, nothing. I then hit Insert to reload mods. I then spawned a Vestra and used C/W/Space to add it. I got the added message that also stated it was already in there. I hit 159mph and afterburner kicked in, the sound barrier affect worked and I rocketed to 910mph. I tried to change views to first person and I fell straight back out of the plane and watched it speed away. My camera was stuck in a sort of first person view at exactly the point where I had hit V. I could still hear the plane as if I were in it. I hit F to eject and heard all the proper noises and deployed my shoot, all of which I could not see because the camera was frozen in that spot. I reloaded my save and again tried the Besra and Lazer and no go. I tried Insert and even to C/W/Space them and nothing would make them work. ScripthookVdotnet log does not show any errors.

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    @tuankhai Gread ped mod. I have one small issue, when on the back of a motorcycle, she sits well above the seet. See: https://ibb.co/jHEGvL

    Also, would love some different foot wear if possible.

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    @iiTzKraze Are these supposed to also replace the load screens if you launch straight into offline mode? Like the ones seen during your Themes preview. If not, could you possibly do a similar release for those? These look great and considering how many times one will be loading GTAV during installing mods, they, along with your other related mods make it a much better experience.

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    @Jitnaught Please excuse my ignorance, I am late to the game in messing around with gtaV mods and have only been at it a short while.

    I am looking for a mod that will allow me to remove some of the default game weather cycles, like smog, cloudy, neutral, etc. Can I achieve that with this by simply removing them from the XML? If so, if I keep persistent as false, will GTA continue to control when they occur? Thanks

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    @FelixTheBlackCat I believe I was in a car every time it crashed. The last time I was driving from one of the banks nearest Franklins story house to the next nearest. At that time, the doors would not open which I was assuming was due to the time of day. They had previously opened during another session. These are the mid sized Fleeca banks. The first time I tested, I robbed a large bank and was able to play until I evaded the police.

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    @Alex106 Ok, thanks. I do have the open interiors mod installed, so that part is covered. I appreciate the explanations.

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    @Alex106 Ok, so I am just missing out on something like the line outside the door of one of the possible night club locations?

    Also, excuse my ignorance but I just started playing around with mods a few days ago, regarding mission row and vinewood, what mod includes the MP Map required? Thanks

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    @Alex106 Thank but I understand that. My question is, do both simply contain a version of Bahama Mamas or are there other differences in your version of that file?