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Adds way too many police cars to the city like other mods I've tried. Game goes from barely having patrols to having them at every corner. A 30% increase over the original would be better, this feels like 600% increase
@Najdo he probably had his own vehicle spawns in there mixed with the mod.
How do you make headlights normal for NPC vehicles?
I'm on an earlier version of the game and I just noticed some cars have abnormally high suspension, besides "suspension raise value", can you push the car down with center of mass values?
This mod looks really cool but I get a bit on a slowdown, what could I possibly tweak to make the performance better?
Really nice nighttime lighting btw, I just wish nights started an hr or two earlier and sunsets to look a little more orange.
"Dynamic shadows from pedestrian vehicles - renders shadows from vehicle's headlights driven by NPC."
How to disable these along with prosedural shadows for small objects? I get a performance hit.
Just tried most of the bikes in this mod, not sure If it's me but they seem too easy to lose control of? or could be because Im on an earlier version of the game.. The hexer was perfect but after converting and copying the materials.dat file it too loses control a bit too much, before it felt like it was sorta "drifting" on corners but without losing control and flipping in the opposite direction.
@iSentrie Nah dude, game still less realistic, it takes more than a few seconds to bring a car to a stop when going high speed https://www.theaa.com/breakdown-cover/advice/stopping-distances
Put some of these configs on my PeasantStation3 and it works nicely, love the classic cars, got that Driver feel to them and it's SO much better than vanilla. As for the modern cars (only tried a few like the coquette and cabonizare) I prefer realistic driving V, not sure If those are finished but feel too nimble and fast.
Classics 9/10 though, would only perhaps make the brakes a tiny bit less effective.