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  • 506b8c dfdwujlq

    @Sabertooth thanks, tho that is definitely not realistic. I kinda failed on that part massively haha)

    10 сентября 2017
  • 506b8c dfdwujlq

    @Sabertooth actually, not really. I've been fixing stuff all this time, and made very few screenshots worth showing at all lol. But here they are. Also with aliasing, because I don't bother modding in 4K
    http://imgur.com/a/sUhGq

    10 сентября 2017
  • 506b8c dfdwujlq

    @kairu pretty much done. Fixing bugs (there are quite few nasty ones that happen when weathers are in transition) and polishing.

    1 сентября 2017
  • 506b8c dfdwujlq

    @mips finishing it all up. Week or so until the release, unless something unexpected happens.

    10 августа 2017
  • 506b8c dfdwujlq
    Закреплённый комментарий

    Status update July 22, 2017. Wild ride is coming to an end, I'll be done with the mod update pretty soon (expect it to hit ~1.5 - 2 weeks after "Natural Vision Remastered" release). Main version doesn't look like those washed out shots I've posted year(s) ago, daytime lighting for clear\sunny weathers was significantly changed to fix most terrifying thing I've made to it - shadows were almost non-existent, game became just incredibly flat and it lost the depth. I liked it back then, it kinda looked like proper bounce light, but it wasn't, and after playing with it for couple of hours it felt really wrong. So, yeah, mistakes were made. I guess now rHancer is more like an old versions, very close to revision 3.0, but still different, fixed, and just overall better than 3.0. Also, thanks to Razed I've added a bit of fog for them mountains (no idea how it happened, but he managed to convince me _some_ fog is fine). Long story short, here's a quick comparison (ghetto quality, sorry for that): http://i.imgur.com/IAtSFyB.png
    I know there are few good guys who liked the new-old washed out look, so expect it in optional files (different sky brightness options included as well).
    Other than that, insane amount of work went into sunsets, sunrises, night time, overall color and intensity balancing. I'm not saying it's good\great\whatever, but it's consistent in quality at any time of day, at any height, at any place, and it's 100% playable (at least for now, lol).
    What's left to do: Foggy weather. No idea why I even bother with it, but it should be done. Need to rework bloom for all weathers, it still kinda sucks, I think less is better, but I like to have tail lights on cars with slight bloom, so I still can't make my mind about it. Reflections are a bit off, I'm leaning towards ENB car reflections for the main version, yet non-enb should look at least good, without making roads and buildings like mirrors (aka vanilla style), I need to figure it out. And I need to rework clouds. Things I've done to sunsets and sunrises are so different from Revision 3.0 - vanilla clouds just look terrible now.
    And I'm going to remove "Photorealism" word from the mod. It's not photoreal, and never was, no idea what I was thinking =D
    And that's pretty much it. Stay tuned for more, and expect simple (very basic and quite boring with bad driving) gameplay trailer sometime next week.

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  • 506b8c dfdwujlq

    @Xetian hey, slowly but surely getting better, thanks!

  • 506b8c dfdwujlq
  • 506b8c dfdwujlq

    @fenos just lying in the bed is pretty boring, and few months ago I ran out of TV shows =D So, rHancer is something fun to do, while I'm recovering.

  • 506b8c dfdwujlq

    @Oscar5168 Not sure yet. Hopefully soon, but I'm working slowly due to my crappy health. So, don't expect it this week, or even month. I also don't want to get in the way of NaturalVision's release, to make sure nothing distracts people from trying it out (yep, NV is real cool, I like it myself, and I'm working on rHancer just to tie up loose ends).

  • 506b8c dfdwujlq