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  • Jimmy

    @Daimian My friend, would you possibly consider incorporating aspects of t his mod ( https://www.gta5-mods.com/scripts/all-in-the-game-enhancement-mod-v1-drug-missions-street-dealing-permanent-cars ) into your mod?
    Its possibly the best most well put together drug dealing mod available in my opinion and if there. Thought it would be a nice touch of reality to get pulled over with $20k worth of cocaine :)

    14 часов назад
  • Jimmy

    So do if i update BETTER CHASES to current version and use this mod will it break?

    20 часов назад
  • Jimmy

    would I need this If I use Better chases + Pull Me Over?

  • Jimmy

    @YHWHDios That would be a nice touch, just like vanilla.
    @Daimian Will this also work in conjunction with your "Better Chases" Mod ?
    Awesome work cant wait to give these a shot!

  • Jimmy

    @gorgonut yes. My guess is that if I can open the WeedBox menu with this mod the same exact way I open Menyoo with a controller then MAYBE it is possible to add D-pad info to the .INI file and configure it also? Just a thought

  • Jimmy

    This is such a well put together work. I love the initialization text when the game loads up thats a nice touch!
    Also i do believe the way the menu opens on controller also conflicts or is the same exact way that menyoo also opens (RB + Left on Depad). Any way we can customize this , the INI doesn't show the variables.
    great work but overall great mod

  • Jimmy

    Awesome script. i really like the amount of options to choose from and all of the interactivity! I installed it and felt the slight performance drop.
    Is there a way to edit some files to limit the amount of apartments to less than the ones that load?

  • Jimmy

    Can you sit and sleep/save at this location?

  • Jimmy

    Bruh I cant find that folder inside of OPENIV.just fa

  • Jimmy

    Icon does not appear on map. The alley it exists in does show the textures for the shop although it is not accessable. here is my VDOTNET log
    [21:17:46] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [21:17:46] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [21:17:46] [DEBUG] Loading scripts from C:\Program Files\Epic Games\GTAV\scripts ...
    [21:17:46] [DEBUG] Loading assembly BennysOriginalMotorworks.dll ...
    [21:17:46] [INFO] Found 2 script(s) in BennysOriginalMotorworks.dll resolved to API 2.10.12.
    [21:17:46] [DEBUG] Loading assembly BusSimulatorV.dll ...
    [21:17:46] [INFO] Found 2 script(s) in BusSimulatorV.dll resolved to API 2.10.12.
    [21:17:46] [DEBUG] Loading assembly Dismemberment.dll ...
    [21:17:46] [INFO] Found 2 script(s) in Dismemberment.dll resolved to API 2.10.12.
    [21:17:46] [DEBUG] Loading assembly INMNativeUI.dll ...
    [21:17:46] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.10.12.
    [21:17:46] [DEBUG] Loading assembly Metadata.dll ...
    [21:17:46] [INFO] Found 0 script(s) in Metadata.dll.
    [21:17:46] [DEBUG] Loading assembly RouteCreator.dll ...
    [21:17:46] [INFO] Found 1 script(s) in RouteCreator.dll resolved to API 2.10.12.
    [21:17:46] [DEBUG] Instantiating script BennysOriginalMotorworks.Bennys ...
    [21:17:51] [ERROR] Failed to instantiate script BennysOriginalMotorworks.Bennys because constructor threw an exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at SHVDN.NativeFunc.NativeCall()
    at SHVDN.NativeFunc.NativeTask.Run()
    at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
    at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64[] args)
    at BennysOriginalMotorworks.Helper.LoadMPDLCMap() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Class\Helper.vb:line 61
    at BennysOriginalMotorworks.Bennys.LoadSettings() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Bennys.vb:line 46
    at BennysOriginalMotorworks.Bennys..ctor() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Bennys.vb:line 33
    [21:17:51] [DEBUG] Instantiating script BennysOriginalMotorworks.BennysMenu ...
    [21:17:53] [INFO] Started script BennysOriginalMotorworks.BennysMenu.
    [21:17:53] [DEBUG] Instantiating script BusSimulatorV.BusSim ...
    [21:17:53] [ERROR] Failed to instantiate script BusSimulatorV.BusSim because constructor threw an exception: System.MissingMethodException: Method not found: 'Void INMNativeUI.UIMenuItem.set_SubString(System.String[])'.
    at BusSimulatorV.BusSim.CreateRouteMenu()
    at BusSimulatorV.BusSim..ctor() in E:\Users\Bartholomew\Documents\GitHub\BusSimulatorV\BusSimulatorV\BusSimulatorV\BusSim.vb:line 184
    [21:17:53] [DEBUG] Instantiating script BusSimulatorV.BusSimTimer ...
    [21:17:53] [INFO] Started script BusSimulatorV.BusSimTimer.
    [21:17:53] [DEBUG] Instantiating script Dismemberment.Main ...
    [21:17:53] [INFO] Started script Dismemberment.Main.
    [21:17:53] [DEBUG] Instantiating script Dismemberment.Settings ...
    [21:17:53] [INFO] Started script Dismemberment.Settings.
    [21:17:53] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
    [21:17:53] [INFO] Started script INMNativeUI.BigMessageThread.
    [21:17:53] [DEBUG] Instantiating script RouteCreator.Creator ...
    [21:17:54] [INFO] Started script RouteCreator.Creator.

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