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@spaceglader no and yes. You just need to edit the files manually.
If you are using .oiv files then you will have problems.
If you edit files manually then they work fine. You have to edit the files every time the game updates since the files may have been changed by RockStar.
I can confirm OpenIv is working without any issues. I have my changes working in the latest patch 1.0.1868.0.
@spaceglader why would OpenIv need to be updated, it just modifies files.
The Mods you trying to install via OpenIv will prob not work until the mod creator as adjusted the mod for the changes made to the files you are wanting to mod.
@hitman4967 it is working fine.
// GTA V SCRIPT HOOK (build Dec 16 2019, v1.0.1868.0)
[23:23:13] INIT: Started
[23:23:13] INIT: Success, game version is VER_1_0_1868_0_STEAM
@SlxmMxsu You are correct they both tend to update at the same time but since in modding we dont refer to online the online version no. doesn't mean anything. When the single player version increases it doesn't mean ScriptHookDotNet needs to update but ..... we do have to wait for ScriptHook to update.
@Odraymo v1.50 is the GTA Online version number... you cant use script hook dot net or ScriptHook with GTA Online so v.150 is useless.
Since people cant read im not going to continue to reply and just let the noobs post usless comments.
This is not ScriptHook this is Community ScriptHook Dot Net does not require updating. The 2 are completely different.
@SlxmMxsu Head over too
https://gtaforums.com/topic/789907-community-script-hook-v-net/
And make a post with your log file to elaborate on your issue and i will try to help.
Im not sure what you are referring too with version 1.50.
@DarkSoldier45000 and @SlxmMxsu
This is not ScriptHook.... see my previous reply to hitman4967.
@hitman4967 this is ScriptHook Dot Net -> its different than ScripHook.
See http://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet.asi will be loaded by ScriptHookV.asi
ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll will then be loaded by ScriptHookVDotNet.asi
Mods can they reference ScriptHookVDotNet2.dll or ScriptHookVDotNet3.dll as their interface.
The referenced version will be used to compile and execute the mod DLL.
This enables both old V2 scripts and new V3 scripts to be placed together in the "scripts" folder.
V3 introduces a single ASI loader to load both V2 and V3 DLL's.
V3 provides a much cleaner more advanced scripting interface for mod creators.
The core was re-written meaning some old V2 mods may have some issues but 90% should work as intended. I personally tested a lot of old V2 script DLL's to check for compatibility but in reality if the mod is no longer being maintained by the producer its not something that should hold back the hook from being improved.
I can confirm "Pull me over" as an example does work perfectly fine in V3.