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@GreenAid Oops, I've just realised that.
Was too excited to read lmao
Ahhh okay, if they have LOD's then that's why it works)
Some vehicles don't have LOD's and they cause the world to de-render to compensate. That's great to hear.
Oh shoot, that's gonna be exciting! That'll go great with a 50's LSPDFR. How will it work with the vertex limitation though? In other words, I've noticed that when I add too many addon traffic cars, the world becomes an LOD because there's too much going on.
Fantastic as always, any chance of a Police Variant? :D @GreenAid thanks for another brilliant vehicle
Jedu takhle tábořit škodou sto na Oravu ;) @NajPotez I know it's been three years, but thanks for making this car. Always fun to drive.
@James HortonCZ You can change the sound file yourself in order to get it to work. I am having the same problem but this has fixed it for me:
In vehicles.meta, press CTRL+F to search, and type "<audioNameHash>"
Look for where it says "<audioNameHash>sahpwood<audioNameHash>
and replace "sahpwood" with just "police"
It should look like this afterwards: <audioNameHash>police<audioNameHash>
Do this with the 4 of them you find, then save.
It'll give you the not-so-sexy sound of the police cruiser, but it gives you an engine noise. I hope this helps.
Hi there, experiencing a crash as soon as I go near the vehicle. Any ideas what's causing this and how to fix it?
This is awesome, I was looking for flared jeans.
10/10 honestly. Everything is clean and well made, and I've been dreaming of this very moment.
I've modded my LSPDFR files to use this as the main patrol car, and it's hilarious. Pursuits are bad business but responses look so badass.
My only wish is the ability to have the red lights steady burn rather than flash, unless that's not historically accurate!