After testing, I loved it now you can really feel the weight and inertia of each vehicle, my only additions would be to add realistic damage and realistic acceleration/top speed.and a suggestion would be if it is possible to fix the steering angle that many DLC vehicles have (the wheel turns little and the vehicle turns as if it were at the correct angle, as if it were a visual bug)
@Raketa well in Handling.meta you can change the CollisionDamage line to 1.0 (but I think this gives the vehicle more chance of exploding in heavy hits), there is also the DeformationDamage line that you can put 1.5 that will really make the vehicle deform like in GTA IV, in Vehicle.meta there are two lines DamageMapScale and DamageOffsetScale which you can set to 1.0 to remove the deformation limits, and if you also want to remove the game limitation that does not allow the ceiling and doors to deform, you can install ENB (you can disable all graphics options and only activate the Disable Damage Limits option)
@Raketa and yeah, I've also used Drive V, it brings great improvements to gameplay, even bringing a manual clutch to motorcycles, but the vehicles still don't have the same feeling as GTA IV
@Raketa I share the same thoughts as you, but modifying the handling to remove this boxy handling would be too complex for me, so at least I managed to solve the damage physics for myself, If you want, I can share with you what changes you can include in your mod to also bring back the damage physics you had in GTA IV
An essential Mod for the game, but it would need to include the Deactivation of Automatic Explosion after Collision for pedestrian vehicles as well
@Raketa well if you want some inspiration you can look at this mod https://pt.gta5-mods.com/vehicles/realistic-top-speed-for-gta-v I used this mod as a base and example to create my own modification, i think it can be helful to you too
After testing, I loved it now you can really feel the weight and inertia of each vehicle, my only additions would be to add realistic damage and realistic acceleration/top speed.and a suggestion would be if it is possible to fix the steering angle that many DLC vehicles have (the wheel turns little and the vehicle turns as if it were at the correct angle, as if it were a visual bug)
@Raketa thats cool, I was already thinking about your mod being compatible with RDE, you read my mind hahaha
Keep it up, I haven't tested the mod yet because I'm using the RDE mod, but when version 1.0 comes out I'll test it
yoo i found a video with a good explanation about the handling, maybe it could be usefull to you https://www.youtube.com/watch?v=4oDHhcDGVH0&list=WL&index=23&ab_channel=DigitalLatvia
@Raketa well in Handling.meta you can change the CollisionDamage line to 1.0 (but I think this gives the vehicle more chance of exploding in heavy hits), there is also the DeformationDamage line that you can put 1.5 that will really make the vehicle deform like in GTA IV, in Vehicle.meta there are two lines DamageMapScale and DamageOffsetScale which you can set to 1.0 to remove the deformation limits, and if you also want to remove the game limitation that does not allow the ceiling and doors to deform, you can install ENB (you can disable all graphics options and only activate the Disable Damage Limits option)
@Raketa and yeah, I've also used Drive V, it brings great improvements to gameplay, even bringing a manual clutch to motorcycles, but the vehicles still don't have the same feeling as GTA IV
@Raketa I share the same thoughts as you, but modifying the handling to remove this boxy handling would be too complex for me, so at least I managed to solve the damage physics for myself, If you want, I can share with you what changes you can include in your mod to also bring back the damage physics you had in GTA IV
This promises to finally put an end to the boxy handling of vehicles in this game