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@Mentrixz because this mod is legitimately the only way to export decent quality videos at any resolution. It has HDR video and reshade support which means that there is a ton of power for creatives to use. This mod isn't made for someone just trying to make small clips of friends. Its for Youtubers/lossless video production exports. If you wanted motion blur there are many many plugins for Premier and DaVinci Resolved even built in for that
@Mafins the new version of Menyoo causes the UI of many mods to break and not be displayed correctly or not at all
Nvm. UI issues are due to incompatibilities with INMNativeUI. If you have UI issues e.g controls not showing or track edit being just flat out broken, remove NativeUI.dll & INMNativeUI.dll
Unfortunately there seems to be a lot of issues with edit tracks with the latest update. Bottom right UI controls disappears entirely and doesn't work at all when editing nodes. Everything else is peachy, just sucks that we basically have to remake the track every time we make a mistake and save now.
@legendario9991 Idk what website you came from but you do not need to use click bait titles like "FREE" or "OFFICIAL". First Official is with 2 f's, second, you can't claim its official if its not uploaded or endorsed by Rockstar...
@N-Speak great mod, which graphics mod did you use? Or are those custom reflections custom?
@NelitFR Thats because you need to have Menyoo AND Simple trainer installed. The vehicle model hashes for Menyoo have not been updated in over a year, thats why the disappear when they spawn. Simple trainer loads the correct ones into the game.
You don't need to use simple trainer if you don't want to, just have it installed and you will have no issues with spawning.
@MrJiNx It happens, sometimes it gets confusing when you are working with a lot of files.
@MrJiNx Just add a custom folder to DLC in Mods/Update/x64/dlcpacks and move the RPF file inside of it.
Then reference the DLC folder name in Mods/Update/Update.RPF/Common/Data/DLCLists.xml
@GooD-NTS I find it really useful that you are able to read bone meta data/properties with OpenIV, but I wish there was a way to view/export the skeleton properties to 3ds/blender ect. Right now the only way for me to extract bone data is to use CodeWalker to view a 3D model of the bones so that I can recreate them my self, or use Ninja Ripper to Rip Models from the game and extract vertex group data from the raw files. Its really a long and tedious process.
I know OpenIV has view "Skeleton" as an option when clicking on the models, but its always grayed out on peds.