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  • Default

    looking at your ydr in max, all the texture shaders are set to default, so no shine added there, if you ever want to give your marble or polished surfaces a shine btw, a nice way is to change the shader to >Normal bump, then parameter > normal spec or one of the similar shaders, then add some specular in the settings, as for the shine at night on the building surface that you are noticing, I'm guessing you mean that warm pinkish glow your build has at night that makes it stick out abit compared to the default gta models? That is the vertex colour of the build, several ways you can change that to make it more natural, one of the simpliest ways is, import a gta model that has the right vertex shading you like into 3ds, then with your own model selected, add the vertexpaint modifier to your custom building, this will pop up the vertexpaint menu, in the menu you will see a little dropper tool, select the dropper then click on the imported gta model surface that has the natural vertexpaint colour you want, then with all the vertex highlighted on your own building, just above the dropper, click the option that says "paint all" then right click the scene and convert to editable mesh, then re-add the game mesh modifier from gims before u export, this will give your full building the vertex colour of the gta in game model you chose and should make it fit in perfectly

  • Default

    @guillaume56 mlo setup can be tricky and a pain, so don't worry, the issue you encountered sounds like a room extents issue, assuming you made a duplicate of the ydr shell and turned it into a ybn, with the mesh modifier in max? I have seen rain through portals too, but a good sign that no puddle formed in the mlo, great news that you are experimenting with mlo's. I am currently checking out your desert mansion map, which I had no idea of until today, really amazing!

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    Nice to see this still getting updated, one of the best home mods, deserves to be featured on the frontpage! @meimeiriver perhaps you could help with that? :) Lot of work (as we found out with Stark Mansion 2.0) but would be great to see it mlo'd one day, regardless, it's incredible, also would love to see you make something of this style in the city hills with the full city view! Keep up the great work.

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    Damn, so nice! I remember being impressed by your "Villa On The Hill" many years ago, but you've come a long way since then :)

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    @Shadow251 Glad it helped you, we are already aware of the controller keybinds issue and @Meimeiriver has fixed it for the next patch, appreciate the info though.

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    Some really awesome changes in 2.0, love most of them, but agree with the guy that said the golf nets outside the kitchen make it feel like a prison, also I miss the 1.0 windows that could be looked through from inside and out and all the open doors that made it possible to walk outside from nearly every room, apart from those things the Malibu Mansion is better than ever.

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    This is awesome, really nice! The interior has improved a lot, Keep up the good work.

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    @Shadow251 Try going into the Starkmansion DLC in openIV and then go into the overlay_metadata.rpf and remove all of the files in that rpf other than the ymap, I didn't work on the maps, Dek set the map and minimap overlays up but I'm guessing this will fix your problem,. If it does then maybe consider bumping that stingy 4 star rating up :)

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    Amazing my dude, the one thing that's been missing from shaqs awesome mansion, working perfect, appreciate your hard work!

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    @STALKER_RZ_111 no reason the mod wouldn't show in game unless you have done a step wrong, If you need help there is a youtube video created by someone that shows every step of installation for the new version, https://www.youtube.com/watch?v=rAn06W7pcQc
    it's all fairly simple but you can pause and slow the video as you need, if you still can't get it working, you are welcome to come and join JD's discord wher we can try and help you.