Tbh, some clothes do not fit the model. The looks are fine. The hands of Franklin do not fit the arm sections of the many Mp clothes. The skin tones look odd at times.
@DevinKan What the f*ck man? Not everything has to be directly related to real life. It is just Gta. Plus, it adds a nice addition to the lore of Gta that Rockstar had worked so hard towards to.
I tested the base vanilla cop. It would seem that the values within the item with a group of three controls the chance up to some degree. When setting to three, the prop still refuses to spawn... @LtRob
Good point @LtRob . There are four numbers, I think. 0, 1, 2, and 3. The three numbers might represent the chances that the prop will spawn, with 3 being the highest? I'm not too sure.
I mean, which how can you tell which line within the pedprops handles the hat? I assume to look in the ydd file of the prop and hunt down the prop line in the order in which it appears in the prop.
@Rippler I've installed this a while ago; I'm trying to pinpoint the issue of shooting through cars. Does this mod do that?
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What you can do is to use the mp hands
Tbh, some clothes do not fit the model. The looks are fine. The hands of Franklin do not fit the arm sections of the many Mp clothes. The skin tones look odd at times.
@DevinKan What the f*ck man? Not everything has to be directly related to real life. It is just Gta. Plus, it adds a nice addition to the lore of Gta that Rockstar had worked so hard towards to.
@LtRob using Atom for viewing code and the ymt converter tool listed above.
I tested the base vanilla cop. It would seem that the values within the item with a group of three controls the chance up to some degree. When setting to three, the prop still refuses to spawn... @LtRob
Good point @LtRob . There are four numbers, I think. 0, 1, 2, and 3. The three numbers might represent the chances that the prop will spawn, with 3 being the highest? I'm not too sure.
I mean, which how can you tell which line within the pedprops handles the hat? I assume to look in the ydd file of the prop and hunt down the prop line in the order in which it appears in the prop.
Well, more specifically, how do you know which one is the hat?