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For extra immersion, add PIN locking option and card swallowing. Like that, you can call the bank and raise complaint over the phone for poor service and you get compensation. Trick here is to keep locking it and complaining - and it's infinite money!
Now I have motivation to blow up their cars even more.
@eshenk I agree we have different play styles. Vanilla densities are ok for me if brought all the way up in the settings. What I despise, is a chainwreck I see with your mod, there is just no room to drive anymore on the roads and I like my drive to be chilly and relaxing with cars here and there. And as I said, you did an astonishing job pulling the last drop out of GTA5 engine to push all the AI on the map, but I prefer to leave room on the roads for my speedings, late night cruises etc.
It is GTA at the end of the day, not a LA rush hour. But, I love your work. Again, please think of modularity implementation. Much respect to you, man.
@eshenk I tried your mod for the fun of it. I love the effort and the aspect it brings to the game, but not my cup of tea. There is an excessive amount of traffic during nights and I cannot cruise around LS anymore due to constant chain collisions or NPCs smacking my rear end.
I'll rate you four stars for the improvement it brought with making the city feel alive as no other mods did, but I will revert back to vanilla traffic as it is unplayable for my taste.
If you make it modular, with like 2x or 3x less density than it is now, I may revisit.
Again, astonishing work. Needs modularity in future.
@that_guy3142 Please tell me the path you've replaced.
They are totally different. The mod you provided has loose surface edits and makes braking/sharp turning almost impossible. I'm working on a new update to allow a bit of drift with keeping a strong focus on being able to drive high speeds/doing maneuvers and not getting insta killed, as you should in a game like GTA.
@ikt, I have to say I'm having issues with the mod. The values I set in the RTHandlingEditor.meta for an add-on car work perfectly whilst editing and loading them with a hotkey and I can see the difference immediately with re-spawning. The problem occurs once closing the game and copying the modified lines into an actual handling.meta and replacing it inside an .rpf. I need help, I'm stuck. All my values in RTHandlingEditor.ini are @ -1337, could that be an issue or...?
I can't even....
@What The Fuck I've created the handling mod and it's pending for approval. You're credited for original work, of course.
Who's the guy?