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this is genius
Does this work with add-on cars? vanillaworks for example
@Carrythxd installed everything without ivpack, game still crashing
@Carrythxd did everything and still crashing
i installed ivpack, then required, then optional, and then scenario
Radio Broker on next update?
Really good mod, are you guys planning to make euroworks? (lore friendly european cars) because that would be cool!
cant wait for vanillaworks and IVpack support
changelog should be updated too, otherwise this modpack is one of the best this game has
for those whom are crashing random in los santos (airport for example) its because the IV bus is missing, to add it, go to mods/update/x64/dlcpacks/pres/dlc.rpf/common/data/levels/gta5/vehicles.meta and enable edit mode and add the code below:
<Item> <modelName>bus2</modelName> <txdName>bus2</txdName> <handlingId>BUS2</handlingId> <gameName>BUS2</gameName> <vehicleMakeName/> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>BUS</audioNameHash> <layout>LAYOUT_BUS</layout> <coverBoundOffsets>BUS_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName> <povCameraName>BUS_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.145000" y="0.263000" z="0.483000" /> <FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.301000" z="0.609000" /> <PovCameraOffset x="0.000000" y="-0.140000" z="0.655000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" /> <vfxInfoName>VFXVEHICLEINFO_BUS_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.323000" /> <wheelScaleRear value="0.320000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="1.000000" /> <damageOffsetScale value="0.470000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 25.000000 90.000000 130.000000 260.000000 750.000000 750.000000 </lodDistances> <minSeatHeight value="1.669" /> <identicalModelSpawnDistance value="80" /> <maxNumOfSameColor value="1" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.500000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="10" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_EXTRAS_STRONG FLAG_PEDS_CAN_STAND_ON_TOP FLAG_INCREASE_LOW_SPEED_TORQUE FLAG_USE_LIGHTING_INTERIOR_OVERRIDE FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_IS_BUS FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_TRUCK</dashboardType> <vehicleClass>VC_SERVICE</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>s_m_m_gentransport</driverName> <npcName>LSM Driver</npcName> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet>Truck</NmBraceOverrideSet> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>BUS_DRIVER</Item> <Item>BUS_PASSENGER_RIGHT</Item> <Item>BUS_PASSENGER_LEFT</Item> <Item>BUS_PASSENGER_RIGHT_OPEN</Item> <Item>BUS_PASSENGER_LEFT_OPEN</Item> <Item>BUS_PASSENGER_RIGHT_OPEN</Item> <Item>BUS_PASSENGER_LEFT_MIDDLE</Item> <Item>BUS_PASSENGER_RIGHT_MIDDLE</Item> <Item>BUS_PASSENGER_LEFT_REAR</Item> <Item>BUS_PASSENGER_RIGHT_OPEN</Item> <Item>BUS_PASSENGER_LEFT_OPEN</Item> <Item>BUS_PASSENGER_RIGHT_MIDDLE</Item> <Item>BUS_PASSENGER_LEFT_MIDDLE</Item> <Item>BUS_PASSENGER_RIGHT_OPEN</Item> <Item>BUS_PASSENGER_LEFT_OPEN</Item> <Item>BUS_PASSENGER_RIGHT_REAR</Item> </firstPersonDrivebyData> </Item>
PASTEBIN VERSION: https://pastebin.com/LKQLgT3t
will this get updated to the summer dlc?
this is genius
Does this work with add-on cars? vanillaworks for example
@Carrythxd installed everything without ivpack, game still crashing
@Carrythxd did everything and still crashing
i installed ivpack, then required, then optional, and then scenario
Radio Broker on next update?
Really good mod, are you guys planning to make euroworks? (lore friendly european cars) because that would be cool!
cant wait for vanillaworks and IVpack support
changelog should be updated too, otherwise this modpack is one of the best this game has
for those whom are crashing random in los santos (airport for example) its because the IV bus is missing, to add it, go to mods/update/x64/dlcpacks/pres/dlc.rpf/common/data/levels/gta5/vehicles.meta and enable edit mode and add the code below:
<Item>
<modelName>bus2</modelName>
<txdName>bus2</txdName>
<handlingId>BUS2</handlingId>
<gameName>BUS2</gameName>
<vehicleMakeName/>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>BUS</audioNameHash>
<layout>LAYOUT_BUS</layout>
<coverBoundOffsets>BUS_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>BUS_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.145000" y="0.263000" z="0.483000" />
<FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.301000" z="0.609000" />
<PovCameraOffset x="0.000000" y="-0.140000" z="0.655000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" />
<vfxInfoName>VFXVEHICLEINFO_BUS_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.323000" />
<wheelScaleRear value="0.320000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="1.000000" />
<damageOffsetScale value="0.470000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
25.000000
90.000000
130.000000
260.000000
750.000000
750.000000
</lodDistances>
<minSeatHeight value="1.669" />
<identicalModelSpawnDistance value="80" />
<maxNumOfSameColor value="1" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.500000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="10" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_EXTRAS_STRONG FLAG_PEDS_CAN_STAND_ON_TOP FLAG_INCREASE_LOW_SPEED_TORQUE FLAG_USE_LIGHTING_INTERIOR_OVERRIDE FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_IS_BUS FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_SERVICE</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_m_gentransport</driverName>
<npcName>LSM Driver</npcName>
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>BUS_DRIVER</Item>
<Item>BUS_PASSENGER_RIGHT</Item>
<Item>BUS_PASSENGER_LEFT</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
<Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
<Item>BUS_PASSENGER_LEFT_REAR</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
<Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_REAR</Item>
</firstPersonDrivebyData>
</Item>
PASTEBIN VERSION: https://pastebin.com/LKQLgT3t
will this get updated to the summer dlc?