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@chuloSTB It doesn't come prepackaged in the download, it's created once you launch & close the game with the dll installed.
Amazing
Great stuff, really appreciate all the new ini options. Like the other guy said, a ped who sells cards and ID supplies would elevate this mod to a whole other level.
@ReNNie Your template works great, I've been using it bring several FiveM maps to sp with mpmaps on
Good mod, wish there was something like this for ped models
Figured out the flash thing. It's not this mod, but seemingly a quirk of the game, that the incendiary effects, even if incendiary ammo has been added to other weapons, will not render unless there is a pump shotgun mk2 in your wheel. Very strange.
As the commenter above said, the detail with the barrel is a great touch. Would love to see a version with an opaque mag, slightly resized to properly fit in the grip
I love the effects added to incendiary ammo for the pump shotgun mk2. How was this added? I've been trying to edit HeySlickThatsMe's "Heavy Shotgun MK II" based off of your edits. However, I don't see much difference in the FX section between your pumpshotgun_mk2.meta and the default file, or the corresponding default components.meta that defines the incendiary ammo fx.
@noidontthinkso74 Tracers seem to be defined by the "TracerFX" value in weapons.meta, with corresponding values that determine how often they show up.
If anyone else is curious about how to get the player in a vehicle as a passenger, I found a workaround by using gn2B's "Enter Vehicle as Passenger Script".