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Excellent mod with an even more excellent naming choice! All that is left to do is to accidentally almost have sex with own mother in the front seat. O.O
@JustDancePC Niice, but did you upload the fix, tho? xD
I'm not being rude, just giving honest feedback. With that being said, the version 2.1.2 also seems to terribly screw with the game performance on my system. :S
@JustDancePC Ok, I was wrong, the uploaded version is correct, yet the bugs persist for some reason. :C
@JustDancePC Nope, I just redownloaded the newest version,deleted the weapon loadout files. Bought new MKII weapons for all three chars and still every bug from 2.1.1. persists. So I say again, maybe you really did accidentaly upload version 2.1.1. instead of 2.1.2. on gta5-mods...
Did you upload the correct archive when uploading the 2.1.2. version? Cuz the same bugs still persist in the Lamar Down mission for me. Some weapons disappear from character inventories and Micheal is still reverted back to using fists, ruining the mission...
@JustDancePC But wont that lead to the autosaving feature overwriting the saved loadouts when the mod is reenabled?
Regarding the LamarDown mission, I think that the bugs happen because of the way the mission is programmed. In that particular mission most of Michael's controls are dsiabled, you can only aim, shoot and reload. But with this mod's saving feature, the saved loadouts are automatically reapplied after every char switch, so Michael's equipped weapon is set to fists, whcih partially soft-locks the game. Perhaps there is a way, a different native that applies custom loadouts without changing the equipped weapon? Perhaps there is a way to make the scripted loadouts funcion exactly like the vanilla loadouts?
@JustDancePC Well test it, pls. :D