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@rechkunov Also, the SU75 does have openable weapon bays, and the weapon item is : <Item>VEHICLE_WEAPON_R73E_ROCKET</Item>
@Dsilv May I ask where you find the F-35A mod with openable weapon bays?
@rechkunov Lol, mine is a long list including:
<Item>VEHICLE_WEAPON_F14D_AIM54</Item>, I have used these for YF12, YF23, F22, F35C, SU47.
@rechkunov Lol, I understand why it wouldn't work on some of mine now. You see, I changed some default weapon names. For example, if some planes (like the F22 and F18) use the same AIM9 missile, I give all of them "<Item>VEHICLE_WEAPON_F18F_AIM9_ROCKET</Item>", and this weapon item is not embedded in the script XD. BTW, the new F-35C is the one skyline just shared. XD
Hello, great script! But it only works on the new F-35C, does it recognize by weapon names in handling.meta? Because I used universal custom weapons to save space and keep game files small. Also, can you improve it to close weapon bays when switching off to guns or exterior weapons?
Ah, I really appreciate that it's an addon mod, but I have the same problem as everyone else as I could not spawn it by any means......
Wow, I was about to ask would you do variable nozzles to other planes, and here it is! Awesome!
crash, same as the other mod SR-25, pls fix
Hello, I found that in gta5, missiles have a speed limit as well. No matter how I change the launchspeed and the speed, it's just not making a change. I wonder if you can make changes to that.