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  • Default

    Definitely like the look of this! We need more lore-friendly kitbash mods! It would be incredible if you could do these for some other weapons, for instance giving the "Special Carbine" features that match the real life G36C more accurately, or unfolding the "Sweeper Shotgun" stock. Really looking forward to see what you do!

  • Default

    Thank you very much for actually listening to my suggestion :D I'll be sure to give this new version a go!

  • Default

    There are a few features I'd like to see that haven't been in any other zombie mod yet.

    For one thing, some sort of "Territory control" mechanic, where you could perhaps clear areas of zombies. Maybe even have it so that the world begins without any zombies, and the infection slowly spreads. Something to just give your time playing some sense of purpose.

  • Default

    This is a lot of fun! Rockstar should honestly make their own zombie game based on GTA V, like a single-player zombies DLC, maybe.

    You've done a lot of good work here, though I feel like this mod is too easy. The problem is that when you start and have no weapons, the game is very repetitive with a lot of zombie stomping, but there just isn't much to do. Enemy variety is also very lacking.

    For one thing, you could add unique loot to certain parts of the map. For instance, the Army Base could spawn RPGs, or MGs, so that players had an incentive to go there. Building sites in the city could have hammers, vehicle parts, and that sort of thing. Mainly, the inventory system is okay, but with only zombies to loot it isn't possible to use it to its full advantage, as all loot is basically the same. Some hammers, bats, and other melee weapons scattered around would also help.

    More enemy variety, too, would help make the mod more varied. Even armored vehicles, maybe, that would spawn very rarely - if you have the right weapons, you can take it out, or else you'll have to run. Helicopters could also be an interesting enemy.

    Thanks!

  • Default

    So, do I need anything specific for this? Any dependancies?

  • Default

    @MasterD Cool! This seems like the next logical step from Trucking Missions.

  • Default

    About the Gusenberg: Is it possible to change the magazine to an extended pistol magazine? I don't like that a Tommy-Gun has 20 round capacity in a drum mag.

  • Default

    This is an awesome mod. As a proof-of-concept, it definitely shows the potential with this kind of mod. 20-Round Carbine Rifle mags, SMG drum mags...
    Maybe even use the Combat MG box mags in the MG! Like in real life!