Addon Creator Vehicles v1.3
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About
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This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
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1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For vehicles dlc pack drag and drop tuning files ( .yft ) inside "dlcname"_mods.rpf
- Drag all files ( .yft, .ytd ) inside "vehicles".rpf
7. For vehicle dlc pack!!
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
ChangeLog
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[1.0]
- You can make Vehicles Dlc Packs
- Auto Generate content.xml, setup2.xml , Handling.meta, Vehicles.meta
[1.1]
- Added new category of cars like: Sportcar, Supercar.
[1.2]
- Added new category of cars like: Ambulan, Police. Firetruk.
- Added new Auto Generate vehiclelayouts.meta, dlctext.xml , shop_vehicle.meta.
[1.3]
- Added new category of cars like: two categories of transport, an airplane and a helicopter, have been added so far.
Attention!
Some vehicle.meta settings require manual configuration so that the character’s hands are exactly on the steering wheel. In any case, you can simply replace the finished add-in vehicle.meta.
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Credits
---------------------------------------------------------------------------------------------------
Special thanks to the user "skylumz" for providing the source code for updating the program. skylumz (link)
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
CodeWalker GTA V 3D Map + Editor (link)
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For vehicles dlc pack drag and drop tuning files ( .yft ) inside "dlcname"_mods.rpf
- Drag all files ( .yft, .ytd ) inside "vehicles".rpf
7. For vehicle dlc pack!!
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
ChangeLog
---------------------------------------------------------------------------------------------------
[1.0]
- You can make Vehicles Dlc Packs
- Auto Generate content.xml, setup2.xml , Handling.meta, Vehicles.meta
[1.1]
- Added new category of cars like: Sportcar, Supercar.
[1.2]
- Added new category of cars like: Ambulan, Police. Firetruk.
- Added new Auto Generate vehiclelayouts.meta, dlctext.xml , shop_vehicle.meta.
[1.3]
- Added new category of cars like: two categories of transport, an airplane and a helicopter, have been added so far.
Attention!
Some vehicle.meta settings require manual configuration so that the character’s hands are exactly on the steering wheel. In any case, you can simply replace the finished add-in vehicle.meta.
---------------------------------------------------------------------------------------------------
Credits
---------------------------------------------------------------------------------------------------
Special thanks to the user "skylumz" for providing the source code for updating the program. skylumz (link)
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
CodeWalker GTA V 3D Map + Editor (link)
Первая загрузка: 6 апреля 2019
Последнее обновление: 3 сентября 2019
Последнее скачивание: час назад
1 комментарий
About
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For vehicles dlc pack drag and drop tuning files ( .yft ) inside "dlcname"_mods.rpf
- Drag all files ( .yft, .ytd ) inside "vehicles".rpf
7. For vehicle dlc pack!!
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
ChangeLog
---------------------------------------------------------------------------------------------------
[1.0]
- You can make Vehicles Dlc Packs
- Auto Generate content.xml, setup2.xml , Handling.meta, Vehicles.meta
[1.1]
- Added new category of cars like: Sportcar, Supercar.
[1.2]
- Added new category of cars like: Ambulan, Police. Firetruk.
- Added new Auto Generate vehiclelayouts.meta, dlctext.xml , shop_vehicle.meta.
[1.3]
- Added new category of cars like: two categories of transport, an airplane and a helicopter, have been added so far.
Attention!
Some vehicle.meta settings require manual configuration so that the character’s hands are exactly on the steering wheel. In any case, you can simply replace the finished add-in vehicle.meta.
---------------------------------------------------------------------------------------------------
Credits
---------------------------------------------------------------------------------------------------
Special thanks to the user "skylumz" for providing the source code for updating the program. skylumz (link)
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
CodeWalker GTA V 3D Map + Editor (link)
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For vehicles dlc pack drag and drop tuning files ( .yft ) inside "dlcname"_mods.rpf
- Drag all files ( .yft, .ytd ) inside "vehicles".rpf
7. For vehicle dlc pack!!
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
ChangeLog
---------------------------------------------------------------------------------------------------
[1.0]
- You can make Vehicles Dlc Packs
- Auto Generate content.xml, setup2.xml , Handling.meta, Vehicles.meta
[1.1]
- Added new category of cars like: Sportcar, Supercar.
[1.2]
- Added new category of cars like: Ambulan, Police. Firetruk.
- Added new Auto Generate vehiclelayouts.meta, dlctext.xml , shop_vehicle.meta.
[1.3]
- Added new category of cars like: two categories of transport, an airplane and a helicopter, have been added so far.
Attention!
Some vehicle.meta settings require manual configuration so that the character’s hands are exactly on the steering wheel. In any case, you can simply replace the finished add-in vehicle.meta.
---------------------------------------------------------------------------------------------------
Credits
---------------------------------------------------------------------------------------------------
Special thanks to the user "skylumz" for providing the source code for updating the program. skylumz (link)
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
CodeWalker GTA V 3D Map + Editor (link)
Первая загрузка: 6 апреля 2019
Последнее обновление: 3 сентября 2019
Последнее скачивание: час назад
Plz add suvs
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
like what to delete for unused codes??
hi there, where do you put the carcols and carvariations files? just into the root or common/data?
great mod, could you add the bikes? thank you!
When I use this for police peds dont recognize it as an emergency vehicle and dont yield, they also wont pull over when trying to initiate a traffic stop in lspdfr. I have gone through the vehicle meta and it has all the correct flags. For some reason after changing vehicle model name els log says that vehicle model is not valid which I am assuming is why peds dont yield. Help please. All the cars I put in the dlc spawn with a green pearlescent I cant take off also.
@Nugthug77 Well in order to get the vehicles to spawn in game you need to make sure you correctly add the vehicle information to the vehicles.meta. You can drop files in a dlc folder but without the metas configured correctly it wont work. Find a car addon and take the vehicles and meta files out of it and use them to create your own dlc pack. If it still doesnt work then there is an issue with the addon creator and theres no hope. I had so many issues with this after hours and hours of trying to get my vehicles to spawn in without weird colors or issues I abandoned it and found a much better, simpler way to make any vehicle into an addon.
I've tried so many things in order to make this work successfully, and yet it still doesn't allow me to pull anyone over. Spawning the vehicle....no problem, but pulling people over, not happening. Very frustrating!
@ganic
Hello, is it possible to add the Swift? They know you can retract the Swift's landing gear. I have a couple of helicopters that should be able to do this. But unfortunately I am not really familiar with the .meta files. Would be cool if you could add it;)
~ Leon :)
(Translated with the German to English translator. I cannot guarantee that everything is translated one to one correctly.)
@yakinjo hi there, you find a solution for this problem?
the program doesnt make an carvariations.meta entry in the content.xml
I tried to add an ELS police car, but it resulted with a crash and force quit
@Dwillhauck22 this gives me problems too, I can't change rims and other things.
What simple and better alternative to this, to make any vehicle into an addon ?
Thanks
Yo @everyone watch this great tutorial. Most of what you need to know is there. I converted several cars in a matter of a few hours. https://www.youtube.com/watch?v=sGYAV-l1r8s
@ganic how to do bikes?
@LoganX755 Sorry, I just forgot about continuing the update for a while, I don't seem to have saved the source code tool.
@ganic Okay bro 👍
update content.xml add line carvariations.meta
hi great mod you have:).....but what if i wanted to make a lowrider with hydros?,,,,is there a way to add it??...thx:)
Hey man, I was wondering if you will be adding the Open wheel category?
Thx you so much, for this! know i can convert all my animated lights cars from 5M 2 Singleplayer! works perfect!