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Zombies 1.4.2a

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Changes
v1.4.2a
  • Fixed crashing issues related to WCF message quotas
v1.4.2
  • Added a better leaderboard UI
  • Minor tweaks
v1.4.1
  • Very minor tweak to zombie strength
v1.4
  • Fixed an issue that was causing FPS to drop on higher rounds
  • Added the musket as a starting weapon
  • Airdrops take 10 seconds longer to expire
  • Power-ups from drops last a bit longer
  • Added a leaderboard with rounds survived, kills headshots etc.
  • Added the sawed- off shotgun as a buyable weapon
  • Removed non- round based version and other files to avoid confusion (this will be merged into the single dll)
  • Other fixes and improvements
v1.3.9
  • Minor fix for zombie animations
v1.3.8c
  • Round are back. Added the round based version as a separate assembly
  • Improvements to spawning logic - Fixed bug where enemies stop spawning
  • Fixes for a problem that was showing the wrong prices for ammo
  • Other improvements ;)
v1.3.8b
  • Fixed an issue with airdrops
  • Fixed an issue with road blocks
  • Fixed an issue where zombies would stop spawning/li>
v1.3.8a
  • Removed something I left by mistake
  • Added new config options in the menu
v1.3.8
  • The script is no longer round based (A popular request)
  • Fixed a bug causing crashes in some cases
  • Added options to toggle weapon progression and whether world peds should join the fight
  • Other improvements ;)
v1.3.6
  • Tweaks to enemy combat behavior
  • New types of zombies
  • Tweaks to HUD elements
  • Improvements and bug-fixes
v1.3.5.2
  • Zombies spawn while driving
  • Zombies attack the player while in a vehicle
  • Added vehicle armour upgrade
  • Fixed some bugs
v1.3.5
  • Updated for compatibility with ScriptHookVDotNet 2.0 - 2.1
  • Ported all menus to use NativeUI instead of the now obsolete
  • ScriptHookVDotNet menu implementation
  • Headshots and bullet damage now award money
  • New buyable items added
  • Tweaks to enemy combat behavior and new realistic zombie animations
  • Tweaks to enemy strength and difficulty on higher rounds
  • Performance enhancements and general improvements

Description
Los Santos has been invaded by the undead. You are lucky to be one of the remaining survivors but its now up to you to fight off what zombies remain and reclaim the city.

Controls
  • Z - Start Game
  • X - Kill Game

Gamepad Controls
  • Right Stick + Right Bumper - Open Menu
  • A - Select
  • B- Back
  • DPad - Navigate

Additional Requirements

  • ScriptHook V - http://www.dev-c.com/gtav/scripthookv/

  • ScriptHook V .NET 2.3 - https://github.com/crosire/scripthookvdotnet/releases/tag/v2.3

Installation

  • Create a folder called "scripts" in the main folder where GTA is installed
  • Place GTAV_Zombie.dll and GTAV_Zombie.ini in the folder
  • Modify GTAV_Zombie.ini to your liking.
  • Zombie Carnage!


Configuration File Info
You can use the GTAV_Zombie.ini to customize features and set keybinds
  • Music
  • - Enables rockstar mission soundtrack when starting a round
  • Ragdoll Physics
  • - Enable enemy ragdoll on player impact and death
  • Gamepad
  • - Enable controls for gamepad
  • CombatHUD
  • - Enables a killstreak system like in my script CombatHUD (https://www.gta5-mods.com/scripts/combat-hud)
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Первая загрузка: 29 мая 2015
Последнее обновление: 4 февраля 2016
Последнее скачивание: 2 часа назад

All Versions

 1.4.2a (current)

174 608 загрузки , 78,0 КБ
29 мая 2015

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