PedToObjectTransformByWeapon 1.0
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PedToObjectTransformByWeapon is a fun and chaotic GTA V script that lets you turn any street ped (NPC) into random world objects the moment you shoot or hit them.
Every weapon type transforms NPCs into a different category of props - from small everyday items to massive industrial objects. Watch the streets of Los Santos come alive with unpredictable transformations as you cause mayhem!
It’s a light-hearted, physics-driven mod that adds a surreal twist to ordinary gunfights.
Features
Peds transform instantly into random objects when shot or attacked
Different weapon classes produce different types of props
Dynamic physics: objects react naturally and can be moved or hit
Works with all standard GTA V weapons (melee, firearms, explosives)
Optimized: safely clears processed NPCs to prevent lag
Custom notification on load
Compatible with other single-player mods
Installation
Prerequisites
Before installing, make sure you have:
Script Hook V
Script Hook V .NET
NativeUI.dll (optional, but useful for future UI-based updates)
A "scripts" folder inside your GTA V directory (if you don’t have one, create it manually)
Installation Steps
Compile the provided .cs file to .dll using Visual Studio or download the compiled version.
Place PedToObjectTransformByWeapon.dll into:
Grand Theft Auto V/scripts/
Launch the game. You will see this notification in the top left:
Ped to Object by Weapon Script Loaded!
How to Use In-Game
Just play normally!
Whenever you shoot, hit, or damage a nearby NPC:
The ped will instantly vanish.
A random in-game object (prop) will appear in their place.
The object behaves physically — you can collide or push it.
A small flare explosion effect occurs for a visual pop.
Examples:
Shoot a ped with a pistol: they might turn into a flower pot or beach ball.
Hit a ped with a bat: turns into a chair or traffic cone.
Use an RPG: transforms them into a shipping container or satellite dish.
Every weapon class creates a unique set of transformation effects!
Technical Details
Checks all nearby NPCs within a 200-unit radius every 0.5 seconds.
Ignores player peds and already-processed NPCs.
Clears memory automatically after 500 entries.
Uses safe model requests and prop creation.
Recommended For
Fun chaos gameplay
Sandbox testing
Funny video edits or cinematic effects
Experimenting with random prop physics
Credits
Script created by: jamalrodney
Tested and debugged with: ScriptHookVDotNet v3.6
Every weapon type transforms NPCs into a different category of props - from small everyday items to massive industrial objects. Watch the streets of Los Santos come alive with unpredictable transformations as you cause mayhem!
It’s a light-hearted, physics-driven mod that adds a surreal twist to ordinary gunfights.
Features
Peds transform instantly into random objects when shot or attacked
Different weapon classes produce different types of props
Dynamic physics: objects react naturally and can be moved or hit
Works with all standard GTA V weapons (melee, firearms, explosives)
Optimized: safely clears processed NPCs to prevent lag
Custom notification on load
Compatible with other single-player mods
Installation
Prerequisites
Before installing, make sure you have:
Script Hook V
Script Hook V .NET
NativeUI.dll (optional, but useful for future UI-based updates)
A "scripts" folder inside your GTA V directory (if you don’t have one, create it manually)
Installation Steps
Compile the provided .cs file to .dll using Visual Studio or download the compiled version.
Place PedToObjectTransformByWeapon.dll into:
Grand Theft Auto V/scripts/
Launch the game. You will see this notification in the top left:
Ped to Object by Weapon Script Loaded!
How to Use In-Game
Just play normally!
Whenever you shoot, hit, or damage a nearby NPC:
The ped will instantly vanish.
A random in-game object (prop) will appear in their place.
The object behaves physically — you can collide or push it.
A small flare explosion effect occurs for a visual pop.
Examples:
Shoot a ped with a pistol: they might turn into a flower pot or beach ball.
Hit a ped with a bat: turns into a chair or traffic cone.
Use an RPG: transforms them into a shipping container or satellite dish.
Every weapon class creates a unique set of transformation effects!
Technical Details
Checks all nearby NPCs within a 200-unit radius every 0.5 seconds.
Ignores player peds and already-processed NPCs.
Clears memory automatically after 500 entries.
Uses safe model requests and prop creation.
Recommended For
Fun chaos gameplay
Sandbox testing
Funny video edits or cinematic effects
Experimenting with random prop physics
Credits
Script created by: jamalrodney
Tested and debugged with: ScriptHookVDotNet v3.6
Первая загрузка: 22 часа назад
Последнее обновление: 15 часов назад
Последнее скачивание: час назад
2 комментария
More mods by jamalrodney77:
PedToObjectTransformByWeapon is a fun and chaotic GTA V script that lets you turn any street ped (NPC) into random world objects the moment you shoot or hit them.
Every weapon type transforms NPCs into a different category of props - from small everyday items to massive industrial objects. Watch the streets of Los Santos come alive with unpredictable transformations as you cause mayhem!
It’s a light-hearted, physics-driven mod that adds a surreal twist to ordinary gunfights.
Features
Peds transform instantly into random objects when shot or attacked
Different weapon classes produce different types of props
Dynamic physics: objects react naturally and can be moved or hit
Works with all standard GTA V weapons (melee, firearms, explosives)
Optimized: safely clears processed NPCs to prevent lag
Custom notification on load
Compatible with other single-player mods
Installation
Prerequisites
Before installing, make sure you have:
Script Hook V
Script Hook V .NET
NativeUI.dll (optional, but useful for future UI-based updates)
A "scripts" folder inside your GTA V directory (if you don’t have one, create it manually)
Installation Steps
Compile the provided .cs file to .dll using Visual Studio or download the compiled version.
Place PedToObjectTransformByWeapon.dll into:
Grand Theft Auto V/scripts/
Launch the game. You will see this notification in the top left:
Ped to Object by Weapon Script Loaded!
How to Use In-Game
Just play normally!
Whenever you shoot, hit, or damage a nearby NPC:
The ped will instantly vanish.
A random in-game object (prop) will appear in their place.
The object behaves physically — you can collide or push it.
A small flare explosion effect occurs for a visual pop.
Examples:
Shoot a ped with a pistol: they might turn into a flower pot or beach ball.
Hit a ped with a bat: turns into a chair or traffic cone.
Use an RPG: transforms them into a shipping container or satellite dish.
Every weapon class creates a unique set of transformation effects!
Technical Details
Checks all nearby NPCs within a 200-unit radius every 0.5 seconds.
Ignores player peds and already-processed NPCs.
Clears memory automatically after 500 entries.
Uses safe model requests and prop creation.
Recommended For
Fun chaos gameplay
Sandbox testing
Funny video edits or cinematic effects
Experimenting with random prop physics
Credits
Script created by: jamalrodney
Tested and debugged with: ScriptHookVDotNet v3.6
Every weapon type transforms NPCs into a different category of props - from small everyday items to massive industrial objects. Watch the streets of Los Santos come alive with unpredictable transformations as you cause mayhem!
It’s a light-hearted, physics-driven mod that adds a surreal twist to ordinary gunfights.
Features
Peds transform instantly into random objects when shot or attacked
Different weapon classes produce different types of props
Dynamic physics: objects react naturally and can be moved or hit
Works with all standard GTA V weapons (melee, firearms, explosives)
Optimized: safely clears processed NPCs to prevent lag
Custom notification on load
Compatible with other single-player mods
Installation
Prerequisites
Before installing, make sure you have:
Script Hook V
Script Hook V .NET
NativeUI.dll (optional, but useful for future UI-based updates)
A "scripts" folder inside your GTA V directory (if you don’t have one, create it manually)
Installation Steps
Compile the provided .cs file to .dll using Visual Studio or download the compiled version.
Place PedToObjectTransformByWeapon.dll into:
Grand Theft Auto V/scripts/
Launch the game. You will see this notification in the top left:
Ped to Object by Weapon Script Loaded!
How to Use In-Game
Just play normally!
Whenever you shoot, hit, or damage a nearby NPC:
The ped will instantly vanish.
A random in-game object (prop) will appear in their place.
The object behaves physically — you can collide or push it.
A small flare explosion effect occurs for a visual pop.
Examples:
Shoot a ped with a pistol: they might turn into a flower pot or beach ball.
Hit a ped with a bat: turns into a chair or traffic cone.
Use an RPG: transforms them into a shipping container or satellite dish.
Every weapon class creates a unique set of transformation effects!
Technical Details
Checks all nearby NPCs within a 200-unit radius every 0.5 seconds.
Ignores player peds and already-processed NPCs.
Clears memory automatically after 500 entries.
Uses safe model requests and prop creation.
Recommended For
Fun chaos gameplay
Sandbox testing
Funny video edits or cinematic effects
Experimenting with random prop physics
Credits
Script created by: jamalrodney
Tested and debugged with: ScriptHookVDotNet v3.6
Первая загрузка: 22 часа назад
Последнее обновление: 15 часов назад
Последнее скачивание: час назад
@meimeiriver Added gameplay showcase video as requested
@jamalrodney77 nice mod bro but i cant use it........can you rerelease as a .cs file, .asi, or .dll already compiled and ready to use? Oh, and an ini file so i can turn on or off at will and change the mod on/off key would be awesome dude