Grand Theft Zombies 0.25a
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216 932
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NOTE: If the zombies spawn somewhere else not near you, make sure you toggle off the mod, press Insert to reload the script and toggle the mod on again, it should fix this.
To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll.
Press the "F7" key to open the menu and toggle the mod. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched.
More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. Think big, like DayZ big. Random events, stores, looting, shootouts, and more!
The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. We're only tweaking everything now so that it is perfect when we release it. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.
Changelog:
0.1a
- Initial Release.
0.2a
A LOT of things have been re-done in this update.
- C++ to C#.
- New Menu which will hold many more options such as inventory, contacts, etc. in the future.
- Randomized weapons.
- Blackout.
- Bloody random pedestrian zombies that spawn based on where you are at. (Soldiers at Fort Zancudo, etc.)
- Zombie dogs.
- Fast zombies
- Zombies will walk like zombies now towards you and try to kill you.
- Fixed only a few zombies attacking you.
- Zombies don't attack you until you come close (will be configurable).
- Better spawns.
0.25a
- Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc.
Latest Update Video
https://www.youtube.com/watch?v=ODpXACx4CVM
Grand Theft Zombies Develeoper Team:
Lead developer: Nacorpio
Developer, video-maker: jedijosh920
Special thanks to mlgthatsme for letting us use his NativePI menu base.
To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll.
Press the "F7" key to open the menu and toggle the mod. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched.
More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. Think big, like DayZ big. Random events, stores, looting, shootouts, and more!
The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. We're only tweaking everything now so that it is perfect when we release it. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.
Changelog:
0.1a
- Initial Release.
0.2a
A LOT of things have been re-done in this update.
- C++ to C#.
- New Menu which will hold many more options such as inventory, contacts, etc. in the future.
- Randomized weapons.
- Blackout.
- Bloody random pedestrian zombies that spawn based on where you are at. (Soldiers at Fort Zancudo, etc.)
- Zombie dogs.
- Fast zombies
- Zombies will walk like zombies now towards you and try to kill you.
- Fixed only a few zombies attacking you.
- Zombies don't attack you until you come close (will be configurable).
- Better spawns.
0.25a
- Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc.
Latest Update Video
https://www.youtube.com/watch?v=ODpXACx4CVM
Grand Theft Zombies Develeoper Team:
Lead developer: Nacorpio
Developer, video-maker: jedijosh920
Special thanks to mlgthatsme for letting us use his NativePI menu base.
Первая загрузка: 21 мая 2015
Последнее обновление: 3 июля 2015
Последнее скачивание: минута назад
364 комментария
NOTE: If the zombies spawn somewhere else not near you, make sure you toggle off the mod, press Insert to reload the script and toggle the mod on again, it should fix this.
To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll.
Press the "F7" key to open the menu and toggle the mod. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched.
More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. Think big, like DayZ big. Random events, stores, looting, shootouts, and more!
The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. We're only tweaking everything now so that it is perfect when we release it. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.
Changelog:
0.1a
- Initial Release.
0.2a
A LOT of things have been re-done in this update.
- C++ to C#.
- New Menu which will hold many more options such as inventory, contacts, etc. in the future.
- Randomized weapons.
- Blackout.
- Bloody random pedestrian zombies that spawn based on where you are at. (Soldiers at Fort Zancudo, etc.)
- Zombie dogs.
- Fast zombies
- Zombies will walk like zombies now towards you and try to kill you.
- Fixed only a few zombies attacking you.
- Zombies don't attack you until you come close (will be configurable).
- Better spawns.
0.25a
- Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc.
Latest Update Video
https://www.youtube.com/watch?v=ODpXACx4CVM
Grand Theft Zombies Develeoper Team:
Lead developer: Nacorpio
Developer, video-maker: jedijosh920
Special thanks to mlgthatsme for letting us use his NativePI menu base.
To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll.
Press the "F7" key to open the menu and toggle the mod. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched.
More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. Think big, like DayZ big. Random events, stores, looting, shootouts, and more!
The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. We're only tweaking everything now so that it is perfect when we release it. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.
Changelog:
0.1a
- Initial Release.
0.2a
A LOT of things have been re-done in this update.
- C++ to C#.
- New Menu which will hold many more options such as inventory, contacts, etc. in the future.
- Randomized weapons.
- Blackout.
- Bloody random pedestrian zombies that spawn based on where you are at. (Soldiers at Fort Zancudo, etc.)
- Zombie dogs.
- Fast zombies
- Zombies will walk like zombies now towards you and try to kill you.
- Fixed only a few zombies attacking you.
- Zombies don't attack you until you come close (will be configurable).
- Better spawns.
0.25a
- Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc.
Latest Update Video
https://www.youtube.com/watch?v=ODpXACx4CVM
Grand Theft Zombies Develeoper Team:
Lead developer: Nacorpio
Developer, video-maker: jedijosh920
Special thanks to mlgthatsme for letting us use his NativePI menu base.
Первая загрузка: 21 мая 2015
Последнее обновление: 3 июля 2015
Последнее скачивание: минута назад
I made an improvement for this mod,come and visit my mods!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After installing this, even though I disable it each time before ending/saving the game, it always starts up GTA V in a blackout setting with a lot of things not working. I have to then manually re-enable and then disable the mod to get things to work again. Is there any way to stop this? Just deleting the 2 dll files doesn't work, the aforementioned issue still happens.
please,put out the dog in mods.no like
Does this work for fivem?
COOL
@jedijosh920 Hey man, you know I always love your mods but this one has a problem, a dog problem :D Could you fix this dog problem please? I mean The Walking Dogs is not a bad idea but its kinda nerves me :D
@lasper haha i havent touched this mod in a long while but ill get back to updating it soon i hope
It doesn't let me download in xbox
Ps3?
Can I add this to my ps4 gta5
Are you going to continue this mod?
Did everything they said to do but, it did not work
Seems like more work was put into implimenting zombie dogs
Like a 50% chance of one spawning
Also
@sagenaruto1000
Try going ingame and then pressing F7 and then enable the mod from there
Please update it i love this ..please make it as days gone..🤗..make everything changeable like zombie dog..fast zombie..etc..please update soon
didnt work tryed for two days to fix watched 7-8 videos i done every step correctly i have the full game witch i paid for but yet no zombies mods will work thanks for wasting my time.
update please
the zombies do not attack peds generated with Map Editor :(
I dont' like the lights off, is there anyway to keep them on?
How do I do the zombie mod
This mod wont work.. Not even if I find a damn tutorial and do the same