19 802
283
19 802
283
V2.0
- Using Netman's latest version of Improved Law Enforcement Models and textures for assets like body armor, duty belt etc.
- Supports OpenIV Package Installer
- Restored old head textures to spawn along the new ones for males, totalling with 18 face textures!
- Both deputies spawning with hats
V1.3
- Improved diffuse texture quality by lowering the level of compression used
- Revised radio textures on the duty belt and its shoulder mic cord textures
V1.2
- Added new body armor textures
V1.1
- Now includes correct glass textures to go with the tan hats
These were originally intended to be a standalone law enforcement agency to Blaine County, but since doing that isn't possible yet, I'll present them as a simple replacement for the original deputies.
With 2.0, they now sport models from Netman's Improved Law Enforcement Models, as well as spawn with hats on by default. I've also restored the old head textures from vanilla model, increasing variety of the male by 9 head textures (total count is 18).
- Using Netman's latest version of Improved Law Enforcement Models and textures for assets like body armor, duty belt etc.
- Supports OpenIV Package Installer
- Restored old head textures to spawn along the new ones for males, totalling with 18 face textures!
- Both deputies spawning with hats
V1.3
- Improved diffuse texture quality by lowering the level of compression used
- Revised radio textures on the duty belt and its shoulder mic cord textures
V1.2
- Added new body armor textures
V1.1
- Now includes correct glass textures to go with the tan hats
These were originally intended to be a standalone law enforcement agency to Blaine County, but since doing that isn't possible yet, I'll present them as a simple replacement for the original deputies.
With 2.0, they now sport models from Netman's Improved Law Enforcement Models, as well as spawn with hats on by default. I've also restored the old head textures from vanilla model, increasing variety of the male by 9 head textures (total count is 18).
Первая загрузка: 11 августа 2015
Последнее обновление: 15 февраля 2021
Последнее скачивание: 3 часа назад
58 комментариев
More mods by Olanov, Netman, Unmutual:
V2.0
- Using Netman's latest version of Improved Law Enforcement Models and textures for assets like body armor, duty belt etc.
- Supports OpenIV Package Installer
- Restored old head textures to spawn along the new ones for males, totalling with 18 face textures!
- Both deputies spawning with hats
V1.3
- Improved diffuse texture quality by lowering the level of compression used
- Revised radio textures on the duty belt and its shoulder mic cord textures
V1.2
- Added new body armor textures
V1.1
- Now includes correct glass textures to go with the tan hats
These were originally intended to be a standalone law enforcement agency to Blaine County, but since doing that isn't possible yet, I'll present them as a simple replacement for the original deputies.
With 2.0, they now sport models from Netman's Improved Law Enforcement Models, as well as spawn with hats on by default. I've also restored the old head textures from vanilla model, increasing variety of the male by 9 head textures (total count is 18).
- Using Netman's latest version of Improved Law Enforcement Models and textures for assets like body armor, duty belt etc.
- Supports OpenIV Package Installer
- Restored old head textures to spawn along the new ones for males, totalling with 18 face textures!
- Both deputies spawning with hats
V1.3
- Improved diffuse texture quality by lowering the level of compression used
- Revised radio textures on the duty belt and its shoulder mic cord textures
V1.2
- Added new body armor textures
V1.1
- Now includes correct glass textures to go with the tan hats
These were originally intended to be a standalone law enforcement agency to Blaine County, but since doing that isn't possible yet, I'll present them as a simple replacement for the original deputies.
With 2.0, they now sport models from Netman's Improved Law Enforcement Models, as well as spawn with hats on by default. I've also restored the old head textures from vanilla model, increasing variety of the male by 9 head textures (total count is 18).
Первая загрузка: 11 августа 2015
Последнее обновление: 15 февраля 2021
Последнее скачивание: 3 часа назад
11/10
its not working in the game, why?
its not working in the game, why?
It goes on FiveM this Skin ??????
Olanov, great job on those skins! Love them, as well the crew of mine loves them! -State Wolf Gaming Community Staff M.-
Can You Replace The Baton For A Taser x26? Other Than That This Is Gold
YOU'RE BACK!
THE MAN IS BACK!!
backup original files?
@jakubovsky45 You have to do this yourself. If you use the mods folder system of OpenIV, it doesn't replace any of the base game files and you can simply opt to not use the mods folder or replace the new files with base game files.
okay thanks @Olanov
this is for mp only, not sp, right?
@tonaz It's optimized for the male and female sheriff's. It'll work in both single player and multiplayer (FiveM).
Looks great, best reskin mod out there. One thing i wish that was present tho, is a model with high quality badges, and one without badges. The reason is, that some people may want to use the texture on a model with decal badges. But again, great work!
Till now this is the best sheriff mod i saw, one thing though, i saw no picture with people having the radio on the shoulder, is it supported? I like the animation of my character calling for help by pressing the radio on his left shoulder
Till now the best Sheriff uniform i saw, i was searching for something like this, with these colors or at least like Vice City police ones (policemen in gta: Vice City always gave me the idea of sheriff instead of police with those uniforms) to replace the vanilla sheriff uniforms, great work!
really cool deputies! probably inspired by the State of Indiana Sheriff agencies :) lol add Georgina Cheng's face as deputy man! I'd be really happy to see her as a cop :)
Excellent mod, cheers.
Is this LSSD or BCSO?
the female sheriff doesn't change in-game