Remastered Old Gen Minimap 2.5
10 962
224
10 962
224
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
Первая загрузка: 14 февраля 2020
Последнее обновление: 19 февраля 2022
Последнее скачивание: 10 часов назад
119 комментариев
More mods by Alex106:
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
Первая загрузка: 14 февраля 2020
Последнее обновление: 19 февраля 2022
Последнее скачивание: 10 часов назад
this is really cool takes me back thank you
i can't find the mods/update/x64/dlcpacks diectory. I just have the mods/update or the mods/update/update.rpf/x64 or the mods/update/update.rpf/dlc_patch or the update/x64/dlcpacks but this one isn't in the mods folder but in the main folder. these are the closest to it and idk what to do now.
@chaker002 You need to create those folder ("x64" and "dlcpacks") in the "mods\update" folder and then copy "spminimap" there.
@TrustNo1 How exactly did you do it? I mean borders around the edges
@Alex106 Hey i used manual installation and am facing the same problem as @Sase22
hey what does spminimap.cs do?
Is this already updated for cayo perico?
@Alex106 hello. Thank you so much for all your great mods that make this beautiful game even better. I would like to know if there is a chance you can make mod for old gen hud (radar with borders, previous wheel style, etc)? I found couple mods but they are outdated. Thank you again!
@Dynamiteelf Sorry for the late answer. Anyway, not much can be causing this outside of not having added the "<Item>dlcpacks:/spminimap/</Item>" string to the dlclist.xml
@Robbier2713 It loads the minimaps of Fort Zancudo, Bolingbroke and the Kortz Center (only when in the area, one at time)
@letsplayberlin If by updated you mean a colored version of the Cayo Perico's minimap, no.
@wand031oe Thanks. As for your question, no, I have no plans to make one because it's a lot of work and it also would need to be updated after every patch
@Alex106 Hello, the blue color of the water does not match the limits of the map, do you know how to fix it?
@Alex106 such as copying the color of the ocean from the original radar and placing it in this mod?
@FancyPants100 No, as I never figured out what controls it
@Alex106 is that what I don't like about the mod is that on the radar you can see that the color of the water does not match the limits
even when I changed the color of the water to the original when zooming out of the radar I saw that it was not synchronized
The minimap doesnt work during gameplay, and when I zoom in during the pause menu, it goes back to vanilla. so it does work until I zoom in.
OK I checked it again, I put it in the wrong scaleform_minimap, my apologies.
@Alex106 maybe x64e.rpf/levels/gta5/minimap.rpf have something to do with this black color near limit of the map?
@wand031oe No, inside that RPF there's only the drawable dictionaries
@Alex106 hmm okay. I think you know there is a mod called Previous Generation HUD and iirc it doesn't have this issue (but have others bc it's outdated). Maybe you can catch up something from there if you think it's a problem (i don't think so for me personaly it's absolutely little thing)
do you have this for cayo perico also ? :)