GTA 5 W.E.R.O (Euphoria Ragdoll Overhaul) V2.0.4 (MASSIVE UPDATE)
15 780
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Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer recommended so you can turn on "Unlock Ragdoll Max Speed")
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Первая загрузка: 17 августа 2019
Последнее обновление: 6 мая 2022
Последнее скачивание: час назад
483 комментария
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer recommended so you can turn on "Unlock Ragdoll Max Speed")
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Первая загрузка: 17 августа 2019
Последнее обновление: 6 мая 2022
Последнее скачивание: час назад
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@GJ19964 even more?? I hope you get more attention to your mod! take your time on improving it, no need to rush, and thanks for the mod, I'll definitely comment back when another update comes to let you know my appreciation. Thanks.
21 мая 2022 -
Hi thanks for this mod! just one question about "death reactions" folder, its optional right? why? its better if it installed some of these 2? or with the main is ok, sorry if i dont get it
1 июня 2022 -
@terere9191 Yeah, it's optional. Death reactions preset are there for people to choose if they don't like the main version's death reactions. Thanks for asking and have a nice day!
5 июня 2022 -
@GJ19964 hey man I just have a question for you. Do you happen to have a time frame, maybe, on when this great rag doll mod will be updated again?
14 июня 2022 -
@DJYOUNG0103 Quite soon i think. The next update just has a few more improvements to do, then it'll be ready :)
14 июня 2022 -
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I'm confused on how to download it. it's saying, "download manually or use OIV file". I don't know how to use the OIV file which I'm guessing is quicker than downloading manually however I don't know where to put the OIV file. Im also confused about the weapon.meta and where to put them since the description is kind of vague
21 июня 2022 -
@Equicrism OIV stands for "OpenIV Automatic Package Installer" which means that if you don't have openIV, you have to download it first and then open the OIV package as OpenIV. It's suggested to install the W.E.R.O and Various Weapons Reactions OIV packages if you have trouble installing them manually.
22 июня 2022 -
How does this mod differ from say, bass dragons mod in terms of simulating a ragdoll to match the true euphoria of GTA IV?
24 июня 2022 -
Расширьте, чтобы прочитать весь комментарий
@SourPickleSauce There is a lot of stuff in W.E.R.O that is different from BDERO. Bass Dragon's Euphoria Mod doesn't exactly aim for GTA IV, but a mix between MP3 and GTA IV. While BDERO matches some aspects accurately, this mod brings back the entire feel of the GTA IV euphoria into GTA 5. Let me give some examples: the feel of falling at high speeds and bailing out of a vehicle seems very realistic and not very fun in GTA 5 compared to GTA IV. In this mod, this is brought back so that whenever you bail out of an air vehicle or a ground vehicle, you will fly much further since there is no air and gravity resistance anymore (this applies to falling out of a windshield and crashing from a bike as well). W.E.R.O also brings back the reactions of rolling and falling from GTA IV. Rolling is less rigid meaning that arms will not stay stuck near the face of the character and the arms will move in a more further way like in GTA IV. And not only just falling or rolling reactions, the balancing for shot reactions is as accurate as it can possibly be. Shooting NPC's into the gut will make them stumble a few steps backwards. NPC's now stumble to other directions which brings more variety. Bass Dragon's Euphoria Ragdoll Overhaul mod seems to aim more closer to the MP3 or RDR 1 feel of gunshot reactions, which i think is amazing since both of them are iconic and amazing Rockstar titles with insanely satisfying euphoria physics. Definitely much better euphoria physics than Rockstar's recent games. RDR 2 feels like an improvement to GTA 5 imo
W.E.R.O is a project that completely aims for the feel of GTA IV. I am super disappointed how the euphoria physics feel in Rockstar's recent games, so that's why i want to bring it back. In the next update, the GTA IV gravity will be improved further upon to match it entirely so that no trainer or script is needed to remove the speed limit. I also will be adding the fall landing reaction from GTA IV to GTA 5 and also the accurate reaction when bumping into an NPC with a vehicle. And much more. There is also a video of the latest V2.0.4 update if you want to watch it. To answer shortly to your question, W.E.R.O is very different compared to BDERO. It adds a lot of stuff from GTA IV that BDERO doesn't have. Thank you for asking!
24 июня 2022 -
@SourPickleSauce There are much more examples i can give, but there are too many. You can try out the mod yourself to form your own opinion. I'd like to know what you personally think :)
24 июня 2022 -
@GJ19964 I played with your mod for 3 hours, and I'm very impressed with the gunshot reactions and falling, but the bailing out of vehicles seems a bit strange. Ive played GTA IV ever since it came out, and I understand what this mod is aiming for in replicating gta iv's bailing reactions, but the bailing with your mod seemed over exaggerated. When I bailed out of a motorcycle, the ragdoll would pretty much go flying with extreme force, too much for what the speed I was going. Sometimes, I would bail, and I would end up flying past the vehicle I just bailed out of. Its almost like there is a boost to the ragdoll when you bail. Also, I haven't tested this, so I dont know if its in the game or not yet, but it would be cool if you could fly out of the car windshield like in gta iv when you wreck. Thx for that long and detailed response. I think BDERO has the crashing with a motorcycle and bailing perfect. When I used BDERO, I would go flying out of the bike when wrecking, but I didn't go flying 100+ feet. However, with WERO, wrecking in a motorcycle is too exaggerated imo. Not trying to say your mod is bad because its probably the best I've used, but I'm just providing you with my experience with your mod. Looking forward to any future updates!
24 июня 2022 -
@SourPickleSauce Thank you for the feedback! Yes the bailing out of a bike gravity can be a bit hard to replicate as the speed limit of the vehicles are higher than in GTA IV. The force of crashing out of a bike feels also too high for me so it definitely will be improved. Thanks again, this feedback means a lot to me when im making this project :)
24 июня 2022 -
@GJ19964 I found another issue to be when hitting a motorcyclist, they go flying unrealistically high up.
26 июня 2022 -
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I think that sometimes the camera breaks when ragdolled but besides that this mod is great
5 дней назад -
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@Justlaser There will be a new update coming soon. Just need to get all the things working smoothly :)
вчера
2.0.4 Changes (MASSIVE UPDATE):
(After a month of hard work i have put into this update, im excited to finally release it publicly on this page. I would love to hear what you guys think :)
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!