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Fukuoka Urban Expressway WMMT [Add-On SP/FiveM] 2.1 Full Package

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VERSION 2 IS NOW LIVE. If you have old versions of this map (FiveM and SP) delete it completely. This is not a drag-drop replace. Everything was redone from the ground up. New file names, location, and folder structures. ALSO THANKS FOR 5K DL's.
If you remember the Wangan Midnight Maximum Tune games then this might ring a bell. It's no Shuto Expressway but it sure can scratch that itch for people needing that little bit of Japanese highway racing. To the aspiring JDM racers this might be a great stretch of urban roadway to burn some rubber on. And for all those Sunday cruisers the scenery is delightful, passing by the beaches of Fukuoka, Japan. I initially made this mod for FiveM only however the public release has a single player version as well.

LOCATION IS FAR NORTHWEST OF PALETO BAY

Note: If you move the map location, you'll have to redo the Lodlights/Distantlights yourself and traffic WILL NOT work. There's no way to just "move" traffic nodes. They have be done from scratch

V2.1 Hotfix
- Fixed crashes caused by traffic paths (for FiveM, just replace everything in the [traffic] folder)
- Small readme correction

V2.0
- New Location (for the edition of traffic)
- Traffic
- Lighting
- Redone collisions
- Redone materials
- Road Surface has Normal/Spec material
- Instanced loading of sections (things load as you get close to them)
- Fixed missing sections of the map that were gone before
- Reduction of vertices by half. Basically just optimized the geometry to not take some much vram
- Reduced overall file sizes
- Redid Singleplayer dlc rpf folder structure

INSTALLATION
SinglePlayer: (!!Be aware the second I went to test this in SP, the game updated so I couldn't test it. Once Scripthook works again I'll test it and see if anything is wrong.!! I copied over the dlc rpf setting from Ugase and that works so let's hope this works too.)
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer and custom gameconfig (all can be found on this website)
- Put "basedfukuokawmmt" in mods/update/x64/dlcpacks
- Add "basedfukuokawmmt" into the dlclist.xml

FIVEM:
Drop the basedfukuokawmmt folder into your resources folder and ensure it in the server.cfg

Bugs/Issues
- The traffic might act a tad off sometimes. The paths are good but not perfect.
- The current location makes it incompatible with Ugase City so I would recommend moving Ugase (with the YBN/YMAP Mover by smallo) if you still want traffic on Fukuoka

You can use this map in cinematics and other media just make sure you give credit to me (MY MAIN TAG IS BasedBeansNRice or Based, based 6157 on discord)and the SRP Discord.
Graphics mod used for screenshots: Combination of mods. don't know which ones tbh

Converted from an Assetto Corsa map mod in the Shutoko Revival Project discord
Models for Assetto Corsa downloaded from Fukuoka Urban Expressway! by StreetVersion on Youtube

Tools Used:
Kn5 Converter
Photoshop CS6
Blender Sollumz (including their discord)
Codewalker (including their discord)
OpenIV
FiveM
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Первая загрузка: 7 июня 2022
Последнее обновление: 14 декабря 2022
Последнее скачивание: 36 минут назад

All Versions

 2.1 Full Package (current)

10 402 загрузки , 203,8 МБ
14 декабря 2022

 2.1 Hotfix FiveM

488 загрузки , 97,1 МБ
14 декабря 2022

 2.1 Hotfix Singleplayer

403 загрузки , 106,7 МБ
14 декабря 2022

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