@Alex106 Not necessarily a CodeWalker issue. I ended up creating my own scenarios by editing the la_mesa.ymt, and it works perfectly in the interior. Somehow the scenario file you provided only works if the pedmodleset is police or police_female.
For the police station interior, if I change the ped model set to POLICE_HIGHWAY in codewalker, none of the officers will spawn. I couldn't figure out why.
In the test build, can you enable mouse look-around and camera switching(V) when the player is on ragdoll?
@w.. I did not see that, thank you!
Does this baton have a weapon hash that is compatible with the "fast draw" script? Example: "3219281620."
@Alex106 That makes sense now, I didn't change the value.
Great work on the interior as always, very detailed and organized.
@Alex106 Not necessarily a CodeWalker issue. I ended up creating my own scenarios by editing the la_mesa.ymt, and it works perfectly in the interior. Somehow the scenario file you provided only works if the pedmodleset is police or police_female.
For the police station interior, if I change the ped model set to POLICE_HIGHWAY in codewalker, none of the officers will spawn. I couldn't figure out why.
I was just dreaming about a lighter version last night, dream came true.
@Double Doppler https://www.lcpdfr.com/forums/topic/136862-how-to-make-lspdfr-work-with-menyoo-bermuda-triangle-fix/
Can you possibly include more varieties of indicator sounds? Such as sounds for American cars, and European cars?