Question: Why does traffic yield to the ambers? I would rather they don't yield to the plow trucks. Traffic doesn't yield to the ambers on the default GTA-V tow trucks.
Other than that, this seems like a great mod.
This worked the first time I installed it into my FIveM server, however for some reason, it stopped working. For some reason I can no longer spawn it. I reloaded the resource multiple times, restarted my game multiple times, and even deleted the resource and reinstalled the resource. It doesn't require the MK1 variant, does it?
After extracting the contents of the RPF, the files were there, although the files in the data folder needed to be moved to the root of the resource folder for it to work properly. I've noticed that the FIB Police vehicles are overriding the lightbar colors to red and blue. Is there a way to fix this?
I followed the instructions in the readme file, although I was skeptical given it is missing a stream folder, a _resource.lua / fx_manifest.lua file. It didn't show up as a valid resource. It seems as though you failed to mention Open IV (and presumably extracting the RPF file) in the readme file.
Also, a stock car that goes about a hundred will go about two-hundred if you have "slippery when wet" enabled (on advanced at least). I believe I understand why this is...
Sometimes when I damage my vehicle to a small degree, the hazards come on. I don't know why but it's kind of annoying. The only thing broken on my vehicle is my door is missing, but that's literally it.
My indicator setting is set to manual.
In fact, I literally just reproduced it. If you remove a door on a perfectly good vehicle, then drive a few feet, the hazards come on and you can't turn them off.
I like that there's a "destroy engine" and "damage engine" feature, but could there also be one to "break radiator?" And perhaps for non-single engine planes, there could be an engine number that can be adjusted which changes which engine the buttons effect.
Question: Why does traffic yield to the ambers? I would rather they don't yield to the plow trucks. Traffic doesn't yield to the ambers on the default GTA-V tow trucks.
Other than that, this seems like a great mod.
I noticed this doesn't have a siren... Is there any way I can change this, such as changing or adding a line in one of the META files?
This worked the first time I installed it into my FIveM server, however for some reason, it stopped working. For some reason I can no longer spawn it. I reloaded the resource multiple times, restarted my game multiple times, and even deleted the resource and reinstalled the resource. It doesn't require the MK1 variant, does it?
After extracting the contents of the RPF, the files were there, although the files in the data folder needed to be moved to the root of the resource folder for it to work properly. I've noticed that the FIB Police vehicles are overriding the lightbar colors to red and blue. Is there a way to fix this?
I followed the instructions in the readme file, although I was skeptical given it is missing a stream folder, a _resource.lua / fx_manifest.lua file. It didn't show up as a valid resource. It seems as though you failed to mention Open IV (and presumably extracting the RPF file) in the readme file.
Is this an addon weapon, or does it replace an existing weapon?
@HeySlickThatsMe How often does FiveM update the game version? Wondering how long one version would work for the FIveM variant of the mod.
Also, a stock car that goes about a hundred will go about two-hundred if you have "slippery when wet" enabled (on advanced at least). I believe I understand why this is...
Sometimes when I damage my vehicle to a small degree, the hazards come on. I don't know why but it's kind of annoying. The only thing broken on my vehicle is my door is missing, but that's literally it.
My indicator setting is set to manual.
In fact, I literally just reproduced it. If you remove a door on a perfectly good vehicle, then drive a few feet, the hazards come on and you can't turn them off.
I like that there's a "destroy engine" and "damage engine" feature, but could there also be one to "break radiator?" And perhaps for non-single engine planes, there could be an engine number that can be adjusted which changes which engine the buttons effect.