326 905
2 124
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28 апреля 2018
Best experienced with World of Variety.
Lively World also explicitly supports most of the content in VWE (2.2), so go get it too. Remember VWE and WoV can be installed together and have compatiblity patches for themselves.
Disclaimer:
Lively World's goal is to dynamically add simple scenarios and events around, but it is NOT a replacement of stuff like WoV. Not at all. For a properly lively world you need a population mod like WoV. Lively World only adds a top layer of dynamism.
Also, Lively World won't deal with complex scenarios like bank robberies or proper towing services, that stuff will always be a dedicated script.
It might include simple side missions, but not yet.
___________________________________________
Update - 0.6b
Fixed an issue with racers never spawning. Also improved the script's intro notifications.
Update - 0.6 (Current) - Album
Towing Service and Coroner will require an update to be compatible with Lively World 0.6, so watch those in the coming days. Its not critical, however.
Main fixes/improvements:
- DispatchWorks support.
- Immersion: new spawned entities will fade-in, as the vanilla game usually does
- Performnace improvements (Big loads distributed along different process ticks)
- Vastly Improved Emergency events (they're now multi-vehicle and support DispatchWorks liveries)
- Added a few traffic scenarios (stripped vehicles on gang areas, two bike scenarios (police/civilian), one about loud vehicle radios and one about vehicles actively overtaking on the highways)
- Improved the scenarios about vehicles driving out
- Improved traffic spawner and traffic replacer, these vehicles can now be chosen for other interactions aswell
- Redefined basic functions, which improves the overall inner workings of the script
__________________
Wouldn't you like to see stuff happen? This script makes stuff happen!
More specifically, it makes the game non-player characters interact with the world around them. Peds will use parked cars, taxis will pick up people, criminals will set up shady deals in quiet areas out of sight, emergency services will be more active, etc.
It also injects Add-On cars into traffic, which you can add yourself.
Just go to GTAV/Scripts/LivelyWorld.xml and edit the values there.
This proyect is in early stages, expect bugs and barebones features. Wait until 1.0 if you want the full experience.
Features
- Peds will now interact more with their surroundings
- Unique events can now happen, all of them dynamically placed and non-intrusive. You can interact with them or let them develop by themselves.
- Add-On vehicle injector, so you can have your favorite cars spawn naturally in traffic
- Other vehicle improvements (Tows actually towing, air traffic, barn finds, etc).
Current Scenarios/Events
- Vehicles overtaking on the highway
- Bicycles on vehicles near Vespucci
- People interacting with parked cars
- Gang Drivebys
- Carjackers
- Racers
- Tuned cars exiting Benny's Original Motorworks
- Taxis picking up people
- Drug deals
- Peds taking (actual) photos of your car
- Emergency vehicles rushing to unknown emergencies (unrelated to you)
Planned Scenarios/Events
- Ambient Street Races
- Offroad vehicles in countryside
- People camping
- Store robberies
- Muggers
- Police activity (Raids, traffic stops, chases, prisoner transports, convoys)
Known Issues
- Events and Scenarios have balancing issues. You may see too many or too few of some. I'm still working on the probabilities.
- For NonSteam users, the scenario where peds take photos of your vehicle will crash the script. Disable PlayerCoolCarPhoto in GTAV/Scripts/LivelyWorld.xml to avoid it. (I will fix it myself in the future)
Known Issues - Other Mods (Vehicles, population, etc)
Lively World makes heavy use of information defined by the Mods/Add-Ons it uses.
This includes:
- Ped type
- Vehicle bone positions/existence
- Vehicle names
- Vehicle classes
- Vehicle defined driver(model)
This is both good and bad. High quality content will be properly used by LivelyWorld, but vehicles/peds that lack these characteristics will easily create bugs and improper behavior.
Because of this, you should take care of which vehicles/peds you have installed. If you notice bugs related to specific vehicles/peds, you can either remove it from your game, or tell me so I can blacklist them.
Vehicles without proper LODs/too many polygons will destabilize your game, so don't add them to the traffic injector.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create it.
Add-On vehicles support
- Widebody Tempesta
- Banshee 900hybrid
- E109
- Futo JTCC
- Crowd Runner
- Elegy RZ
- Widebody Vacca
- 9F Street Runner
- Caracara SE
- Taxi Esperanto (The police version isn't supported yet, I need to code a livery-area relationship system for it)
- Declase Lentus
Most of Vanillaworks Extended's and DispatchWorks's vehicles
To be expanded in the future. If you want Lively World to use/inject specific cars you have installed, go to LivelyWorld.xml and add them there.
Other reccomended mods
- Vanillaworks Extended
- DispatchWorks
- World of Variety
- Realism Dispatch Enhanced
Any other population mods will also benefit from this script.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
Latest
ScriptHookVDotNet Latest
Changelog
Update - 0.5.5
This update mostly brings a new event/scenario filter which will improve performance by only spawning scenarios/events that you'll likely notice, refraining from spawning stuff when you're busy or too far away.
Main fixes/improvements:
- Added more Add-On vehicles (check below)
- Better dispatching system for the rushing cops, they should spawn with any add-on cop vehicle you may have installed. As long as its found in traffic too.
- Reworked Events and Scenarios to fit better in the gameplay (Benny's Tuner is now a Scenario (common), instead of a rare Event, for example).
- Fixed emergency services not using their siren.
- Fixed emergency services not spawning aligned with the road (and smashing into a wall as soon as they apepared)
- Fixed PedDrivingOut scenarios where the ped drove like a maniac after driving out a parking place.
- Implemented a Event/Scenario flow system that should help keeping things interesting but not repetitive.
- Fixed theTrafficReplacer replacing persistent vehicles (which would cause incompatiblities, crashes and fuck with other scripts in general)
- Fixed the TrafficInjector patience, it wasn't really working at all before this.
- "Fixed" the spazzing Flatbeds. Only slow-going flatbeds will have cargo now.
- Fixed the Hunter dude squatting on the highways. He'll make sure to spawn on sideroads now.
- Made air traffic more common (up to 10, from 5).
- Made air traffic fly at more varied directions (so they won't fly EXACTLY above you anymore)
- Lots of little stuff I forgot to take notes of.
It also adds a little experiment of mine, where peds which want to take a photo of your car will actually take the photo, comment on the car and save the photo as a screenshot. Can be disabled disabling PlayerCoolCarPhoto in LivelyWorld.xml.
Update - 0.5
This update mostly contains fixes and improvements. It also brings the Barn finds, wrecked cars that will spawn in the fitting areas. You can get them fixed with a towtruck or getting them to an LS Customs.
An experimental minigame (WereCars) can be triggered with the "lwwerecar". It uses your last vehicle.
It was planned to be a Halloween surprise, but... well. Late to the party.
Update - 0.4.1
This update removes a few debug notifications I left on without noticing. :P
Update - 0.4
This update fixes the random freezes and includes a few vehicles from Smuggler's Run and Gunrunning.
Traffic Update - 0.3
This update adds a better traffic injector and improves existing traffic, focusing on air, water and big vehicles like trucks.
A lot of air and water based add-on vehicles are now supported by default, mostly civilian boats and planes. I'm currently working on the list below, come back in a few hours for a complete list.
You can check this new functionality by entering "lwtraffictest" as a cheat.
Gang Update
This update adds gang drivebys in gang areas.
Hunter Update
This update adds Hunters in the wilderness areas. Also, you may find animal trophies in pickups near Paleto Bay and Sandy Shores.
0.2.9
- Small hotfix regarding blackisted areas (events won't spawn in the army base or the airport)
0.2.8
- Fixed game crash (tow events fault)
- Improved Carjacker
- Added Gang Drivebys
Первая загрузка: 9 мая 2017
Последнее обновление: 6 декабря 2018
Последнее скачивание: 13 минут назад
All Versions
1 282 комментария
More mods by Eddlm:
Best experienced with World of Variety.
Lively World also explicitly supports most of the content in VWE (2.2), so go get it too. Remember VWE and WoV can be installed together and have compatiblity patches for themselves.
Disclaimer:
Lively World's goal is to dynamically add simple scenarios and events around, but it is NOT a replacement of stuff like WoV. Not at all. For a properly lively world you need a population mod like WoV. Lively World only adds a top layer of dynamism.
Also, Lively World won't deal with complex scenarios like bank robberies or proper towing services, that stuff will always be a dedicated script.
It might include simple side missions, but not yet.
___________________________________________
Update - 0.6b
Fixed an issue with racers never spawning. Also improved the script's intro notifications.
Update - 0.6 (Current) - Album
Towing Service and Coroner will require an update to be compatible with Lively World 0.6, so watch those in the coming days. Its not critical, however.
Main fixes/improvements:
- DispatchWorks support.
- Immersion: new spawned entities will fade-in, as the vanilla game usually does
- Performnace improvements (Big loads distributed along different process ticks)
- Vastly Improved Emergency events (they're now multi-vehicle and support DispatchWorks liveries)
- Added a few traffic scenarios (stripped vehicles on gang areas, two bike scenarios (police/civilian), one about loud vehicle radios and one about vehicles actively overtaking on the highways)
- Improved the scenarios about vehicles driving out
- Improved traffic spawner and traffic replacer, these vehicles can now be chosen for other interactions aswell
- Redefined basic functions, which improves the overall inner workings of the script
__________________
Wouldn't you like to see stuff happen? This script makes stuff happen!
More specifically, it makes the game non-player characters interact with the world around them. Peds will use parked cars, taxis will pick up people, criminals will set up shady deals in quiet areas out of sight, emergency services will be more active, etc.
It also injects Add-On cars into traffic, which you can add yourself.
Just go to GTAV/Scripts/LivelyWorld.xml and edit the values there.
This proyect is in early stages, expect bugs and barebones features. Wait until 1.0 if you want the full experience.
Features
- Peds will now interact more with their surroundings
- Unique events can now happen, all of them dynamically placed and non-intrusive. You can interact with them or let them develop by themselves.
- Add-On vehicle injector, so you can have your favorite cars spawn naturally in traffic
- Other vehicle improvements (Tows actually towing, air traffic, barn finds, etc).
Current Scenarios/Events
- Vehicles overtaking on the highway
- Bicycles on vehicles near Vespucci
- People interacting with parked cars
- Gang Drivebys
- Carjackers
- Racers
- Tuned cars exiting Benny's Original Motorworks
- Taxis picking up people
- Drug deals
- Peds taking (actual) photos of your car
- Emergency vehicles rushing to unknown emergencies (unrelated to you)
Planned Scenarios/Events
- Ambient Street Races
- Offroad vehicles in countryside
- People camping
- Store robberies
- Muggers
- Police activity (Raids, traffic stops, chases, prisoner transports, convoys)
Known Issues
- Events and Scenarios have balancing issues. You may see too many or too few of some. I'm still working on the probabilities.
- For NonSteam users, the scenario where peds take photos of your vehicle will crash the script. Disable PlayerCoolCarPhoto in GTAV/Scripts/LivelyWorld.xml to avoid it. (I will fix it myself in the future)
Known Issues - Other Mods (Vehicles, population, etc)
Lively World makes heavy use of information defined by the Mods/Add-Ons it uses.
This includes:
- Ped type
- Vehicle bone positions/existence
- Vehicle names
- Vehicle classes
- Vehicle defined driver(model)
This is both good and bad. High quality content will be properly used by LivelyWorld, but vehicles/peds that lack these characteristics will easily create bugs and improper behavior.
Because of this, you should take care of which vehicles/peds you have installed. If you notice bugs related to specific vehicles/peds, you can either remove it from your game, or tell me so I can blacklist them.
Vehicles without proper LODs/too many polygons will destabilize your game, so don't add them to the traffic injector.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create it.
Add-On vehicles support
- Widebody Tempesta
- Banshee 900hybrid
- E109
- Futo JTCC
- Crowd Runner
- Elegy RZ
- Widebody Vacca
- 9F Street Runner
- Caracara SE
- Taxi Esperanto (The police version isn't supported yet, I need to code a livery-area relationship system for it)
- Declase Lentus
Most of Vanillaworks Extended's and DispatchWorks's vehicles
To be expanded in the future. If you want Lively World to use/inject specific cars you have installed, go to LivelyWorld.xml and add them there.
Other reccomended mods
- Vanillaworks Extended
- DispatchWorks
- World of Variety
- Realism Dispatch Enhanced
Any other population mods will also benefit from this script.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
Latest
ScriptHookVDotNet Latest
Changelog
Update - 0.5.5
This update mostly brings a new event/scenario filter which will improve performance by only spawning scenarios/events that you'll likely notice, refraining from spawning stuff when you're busy or too far away.
Main fixes/improvements:
- Added more Add-On vehicles (check below)
- Better dispatching system for the rushing cops, they should spawn with any add-on cop vehicle you may have installed. As long as its found in traffic too.
- Reworked Events and Scenarios to fit better in the gameplay (Benny's Tuner is now a Scenario (common), instead of a rare Event, for example).
- Fixed emergency services not using their siren.
- Fixed emergency services not spawning aligned with the road (and smashing into a wall as soon as they apepared)
- Fixed PedDrivingOut scenarios where the ped drove like a maniac after driving out a parking place.
- Implemented a Event/Scenario flow system that should help keeping things interesting but not repetitive.
- Fixed theTrafficReplacer replacing persistent vehicles (which would cause incompatiblities, crashes and fuck with other scripts in general)
- Fixed the TrafficInjector patience, it wasn't really working at all before this.
- "Fixed" the spazzing Flatbeds. Only slow-going flatbeds will have cargo now.
- Fixed the Hunter dude squatting on the highways. He'll make sure to spawn on sideroads now.
- Made air traffic more common (up to 10, from 5).
- Made air traffic fly at more varied directions (so they won't fly EXACTLY above you anymore)
- Lots of little stuff I forgot to take notes of.
It also adds a little experiment of mine, where peds which want to take a photo of your car will actually take the photo, comment on the car and save the photo as a screenshot. Can be disabled disabling PlayerCoolCarPhoto in LivelyWorld.xml.
Update - 0.5
This update mostly contains fixes and improvements. It also brings the Barn finds, wrecked cars that will spawn in the fitting areas. You can get them fixed with a towtruck or getting them to an LS Customs.
An experimental minigame (WereCars) can be triggered with the "lwwerecar". It uses your last vehicle.
It was planned to be a Halloween surprise, but... well. Late to the party.
Update - 0.4.1
This update removes a few debug notifications I left on without noticing. :P
Update - 0.4
This update fixes the random freezes and includes a few vehicles from Smuggler's Run and Gunrunning.
Traffic Update - 0.3
This update adds a better traffic injector and improves existing traffic, focusing on air, water and big vehicles like trucks.
A lot of air and water based add-on vehicles are now supported by default, mostly civilian boats and planes. I'm currently working on the list below, come back in a few hours for a complete list.
You can check this new functionality by entering "lwtraffictest" as a cheat.
Gang Update
This update adds gang drivebys in gang areas.
Hunter Update
This update adds Hunters in the wilderness areas. Also, you may find animal trophies in pickups near Paleto Bay and Sandy Shores.
0.2.9
- Small hotfix regarding blackisted areas (events won't spawn in the army base or the airport)
0.2.8
- Fixed game crash (tow events fault)
- Improved Carjacker
- Added Gang Drivebys
Первая загрузка: 9 мая 2017
Последнее обновление: 6 декабря 2018
Последнее скачивание: 13 минут назад
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@Lv01Metapod Are those the only events that bug out characters? In the long stretch mission, lamar keeps getting stuck after killing the first set of ballas, does disabling those events u mentioned fix it?
22 декабря 2023 -
there's a "bike on xx car spotted" that i can't turn off. the only notification i get from this mod, all the three options are disabled in the ini file but this one still appears.
26 декабря 2023 -
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how do i remove the casino scenario from world of variety without getting the corrupt game data error?
8 января 2024 -
does this have some sort of traffic density cap on it? every time i raise the value it stays the same.
9 января 2024 -
how can I disable some events? for example
<Disabled>Carjacker</Disabled>
is that true?17 января 2024 -
@nizami123 No you need to move the event into the area above <!-- Examples
<DisabledEvents>
<Event>Carjacker</Event><DisabledScenarios>
<Scenario>CarCarryingBike</Scenario>19 января 2024 -
Hey, does anyone know why sometimes this can crash suddenly? (before downloading this script, this problem did not exist) Sometimes I can just drive around the map and suddenly the game crashes without any error,and I don't know what to do about it. I currently have a couple of scenario disabled: PlayerCoolCarPhoto and PoliceCarCarryingBike, also added a couple of add-on models for traffic. Playing on the new version 1.0.3095 with custom gameconfig.
19 января 2024 -
@Eddlm At the moment the game works normally with mod, mod and incredible for a few moments and then it closes.. I'm playing on the new version 1.0.3095
Does anyone know what to do to resolve it?6 февраля 2024 -
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it works fine its just i cant go five minutes without seeing planes crash nearby, i know it has to be something with this mod because i literally just installed it, it was the only one. ive played with several other mods before and they worked fine with WOV before wov fucking broke. i migrated to lively world and im just randomly seeing planes divebomb and the constant explosions ruin the immersion
the ambulances will also sometimes stay in one place and block traffic with the sirens blaring.9 марта 2024 -
Thats the most buggiest mod ive ever downloaded so annoying with the plane crashed npc randomly standing still in the middle of a street a bunch of random ambulances also randomly standing on the street blasting these annyoing sirens ion like it sorry
25 марта 2024 -
Racers crash my game so often, so i disable it. Npc standing still in mid of street probably comes from Hunter event (from what he wears) so disable that. Disable titan and microlight by setting the frequency and probability to 0, and recommended to disable all the air vehicles. also disable the CarryingBike scenarios so i wont get notifications all the time. All of this can be edited from LivelyWorld.xml.
5 апреля 2024 -
can i keep only Scenarios and remove all the vehicle spawn especially Air type
i changed all the value to 0 (air) still there are explosion going on
so i deleted all the line that has (Air included) still doesnt work15 апреля 2024 -
yo can someone help me out, i think certain events are bugged and whenever a driveby is supposed to happen, the car pulls up to the victim, stops, and drives off without any shots being fired. anyone know a fix to these kinds of issues or is it just unfixable
28 апреля 2024 -
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0.6 Out!
Check the description for all details and pictures. I believe stability is much better now.
I have noticed those 2K downloads over just 4 days, that's impressive guys, thanks for your trust.